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Author Topic: Need extreme mod help.  (Read 969 times)

sonerohi

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Need extreme mod help.
« on: September 19, 2008, 10:16:01 pm »

Can someone please help me set up the dwarves for a RP succession me and my friends are playing? We're trying to make something along the lines of Greek God dwarves. Which means, no eaty, no drinky (which means non-alchohol dependant), no sleepy, and born kids are instant adults.
BONUS: if you make them super-large lifespans I'll give you an e-hug.

EDIT: In case I wasn't clear, I'd just like it if someone could a.) help me stumble through the modding myself, or b.) post the code so I can copypaste it and baleet the old dwarf code.
« Last Edit: September 19, 2008, 10:47:25 pm by sonerohi »
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1138

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Neoskel

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Re: Need extreme mod help.
« Reply #2 on: September 20, 2008, 12:18:54 am »

Your request, ain't that hard.

Code: [Select]
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:0][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[NO_EAT][NO_DRINK][NOPAIN][NOEXERT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]

I threw in [NOPAIN] and [NOEXERT] for the heck of it. I dunno whether [CHILD:0] will work, if not just change it to [CHILD:1]. And they're immortal.
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Demonic Gophers

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Re: Need extreme mod help.
« Reply #3 on: September 20, 2008, 12:39:38 am »

Rather, they're eternal.  They'll still die quite quickly if they get torn to bits by wolves, or riddled with crossbow bolts.
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sonerohi

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Re: Need extreme mod help.
« Reply #4 on: September 20, 2008, 08:36:02 am »

Well yah, but I mainly needed the tag for civilian dwarves. It'd be a little unfair if my soldiers could survive 5 gouts of dragonbreath, and then Urist McOwns, recruit/farmer whipes out a whole year 4 siege with no fighting abilities.
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sonerohi

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Re: Need extreme mod help.
« Reply #5 on: September 20, 2008, 08:47:53 am »

Your request, ain't that hard.

Code: [Select]
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:0][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[NO_EAT][NO_DRINK][NOPAIN][NOEXERT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]

I threw in [NOPAIN] and [NOEXERT] for the heck of it. I dunno whether [CHILD:0] will work, if not just change it to [CHILD:1]. And they're immortal.

thank you, thank you, thank you, thank you!!! So now I just have to modify their raws in the object folder to look like this, and start a new world?
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Boksi

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Re: Need extreme mod help.
« Reply #6 on: September 20, 2008, 08:50:50 am »

Technically, since you're modifying an existing entry, you don't have to generate a new world. However, it might affect the world's history quite a bit.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

sonerohi

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Re: Need extreme mod help.
« Reply #7 on: September 20, 2008, 09:41:07 am »

Meh, so what if theres 5 kajillion dwarves and only 3 goblins and a turtle left as the only living things?
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sonerohi

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Re: Need extreme mod help.
« Reply #8 on: September 20, 2008, 10:57:06 am »

quick question: If I give them the tag for no sleeping, will they only use beds for wounded dwarves?
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Teldin

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Re: Need extreme mod help.
« Reply #9 on: September 20, 2008, 11:28:19 am »

quick question: If I give them the tag for no sleeping, will they only use beds for wounded dwarves?

Yes. You can still define rooms based on them so you can designate noble's bedrooms and such, though. They'll just never sleep in them.
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