Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d] Floating Ramps.  (Read 752 times)

Hypcso

  • Bay Watcher
    • View Profile
[40d] Floating Ramps.
« on: September 13, 2008, 09:34:47 pm »

After a large undertaking in which I collapsed 5 z levels of terrain to make way for my castle, I noticed that the natural ramps which had been on said terrain were now floating in mid air. If I build something on them, they disappear, but if I remove said construction they reappear. Does not appear to be any way to remove them manually. I ported this fortress from an earlier version ( I want to say 39 something ). Here's a picture of the problem.

Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #1 on: September 13, 2008, 09:51:47 pm »

Logged

Hypcso

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #2 on: September 13, 2008, 10:22:20 pm »

No, although I checked the first few pages. Thanks for being a jackass though.
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #3 on: September 13, 2008, 11:03:45 pm »

A pleasure to be of service~
Logged

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: [40d] Floating Ramps.
« Reply #4 on: September 14, 2008, 12:28:21 am »

Those aren't ramps. Those just show that's there are up ramps underneath them. Ramps don't have tops, which is why you can build on them.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Hypcso

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #5 on: September 14, 2008, 05:06:45 am »

Nevertheless, wouldn't you agree that they shouldn't be floating in mid air?
Logged

Ryo

  • Bay Watcher
  • Store item in stockpile
    • View Profile
Re: [40d] Floating Ramps.
« Reply #6 on: September 14, 2008, 06:33:14 am »

I think this is a known bug, bug 472.
Logged

Hypcso

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #7 on: September 14, 2008, 09:45:31 am »

Honestly, if I had to spend four hours navigating that bug list before I reported anything, I wouldn't bother. I'm sorry if I post things that are already known about/already reported, but i'd just like to help the development of the game along. I do normally browse over the first few pages of bug reports before posting something, but I can't bring myself to attempt to decipher the bug list. It would be nice to have a slightly more user friendly known bug list =P
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: [40d] Floating Ramps.
« Reply #8 on: September 14, 2008, 10:34:17 am »

You can always search the forum for keywords (in this case, 'floating ramp').
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: [40d] Floating Ramps.
« Reply #9 on: September 14, 2008, 12:22:16 pm »

You can also search the bug list. If you hold "ctrl" and press the "f" key, it brings up a handy "find this word" thing. You can than proceed to search the bug list for related keywords, such as "floating," "ramps," or "floating ramps."
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.