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Author Topic: Draining the Ocean  (Read 890 times)

Aggiedog

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Draining the Ocean
« on: September 13, 2008, 03:48:22 pm »

Ok, I came up with this scheme

Code: [Select]
BBBBBWWW
FFFFFFFFFWW
BBBBBWGFFFGW
~~~~~PPFWFPP
~~~~~PPFWFPP
~~~~~PPFWFPP
~~~~~PPFWFPP
~~~~~PPFWFPP
~~~~~PPFWFPP
~~~~~PPFWFPP
and so on...

~ Ocean
PP Pump
F Floor or Channel to carry water
W Wall
G Gear to power pumps

Now, this pattern would be repeated each z-level until I get to the ocean bottom. I have done this quite successfully. However, when I scale this up, computer's processor brings the game to a halt. It goes to a crawl with all of the pumps going. My question is, would there be a more processor friendly way to do this? I do not have magma so making a obsidian wall from cooling magma is out of the question.
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Blacken

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Re: Draining the Ocean
« Reply #1 on: September 13, 2008, 04:08:29 pm »

Short answer: no.

Long answer: BAHAHAHAHAHAHAHA! No. ;-)
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"There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves." - Flame11235

numerobis

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Re: Draining the Ocean
« Reply #2 on: September 13, 2008, 08:46:49 pm »

Have you actually repeated the scheme more than one level deep?  The physics changes when you get to level 2.
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Aqizzar

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Re: Draining the Ocean
« Reply #3 on: September 13, 2008, 10:13:31 pm »

I wonder what would happen if you got a fortress with ocean right next to a mountain chasm, and channeled the water in.  Would it eventually run out?
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numerobis

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Re: Draining the Ocean
« Reply #4 on: September 13, 2008, 11:28:08 pm »

When you link the ocean to an aquifer, the ocean above the aquifer level that isn't supported all goes away in a single frame.  Which may take a few minutes.  Then you get a few frames that are merely very slow, as the ocean that is supported drains off.  Then the game speeds up dramatically and is only as slow as molasses.
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