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Author Topic: Improve the Lever linking interface  (Read 582 times)

Klokjammer

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Improve the Lever linking interface
« on: September 07, 2008, 08:18:18 pm »

When linking a lever to an object, it currently provides a list of all available mechanisms.  However this list is only in order by when they were created, and not by distance to the object or lever.  Unlike the building interface for furniture  and constructions, there is no distance measurements for mechanisms to their respective link locations.

I made this big project involving a lot of floodgates and I set up a forward mechanism stockpile to improve efficiency.  But unfortunately when it came time to link the controls to the floodgates, I was left to guess which +Rock Salt Mechanisms+ was the one that was in the nearest pile.  Most of the mechanics ended up going back to the machine shop on the other side of the fort and stopping to drink the instant they became thirsty on the way.

What I'm asking for, is to make the linking interface consistent with the other construction material selection interfaces.
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Code: [Select]
g  <-  This is a goat
g  <-  This is a goblin mason
g  <-  This is a gremlin covered in white paint

Does everyone understand the difference now?

DanielLC

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Re: Improve the Lever linking interface
« Reply #1 on: September 07, 2008, 10:30:19 pm »

I want it to let you select it on the map, sorta like how you selected the lever.
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Pilsu

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Re: Improve the Lever linking interface
« Reply #2 on: September 08, 2008, 05:10:47 am »

For a temporary solution, d b f the mechanic's workshop the rest of the crap is in
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Granite26

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Re: Improve the Lever linking interface
« Reply #3 on: September 08, 2008, 09:55:17 am »

flashing the selected object would help too, rather than the flat yellow x