And another note: butchering animal doesn't create ITEMCORPSE items, AFAIK.
One of my vip dwarves went on a mood and needs silk cloth. How can I add that into my fort?
I tried adding
[ITEMCORPSE:CLOTH:ITEM_CLOTH_CLOTH:THREAD:CAVESPIDERSILK]
[ITEMCORPSE_QUALITY:5]
To the [CREATURE:CAT] entry in creature_domestic, then butchered a cat, but no silk cloth was created.
Any ideas?
1)That line was utter failure. Don't worry though, I'll provide you with something better.
2)ITEMCORPSE items are items that.. take the place of the corpse. Butcher/Slaughter leaves no corpse, therefore no ITEMCORPSE.
Resolution:Just change one of your reactions for a metal that you don't have/don't want (Rose gold for example) and replace REAGENT/PRODUCT/FUEL lines with
[PRODUCT:100:1:CLOTH:NONE:SILK:SPIDER_CAVE]
[PRODUCT:100:1:CLOTH:NONE:PLANT:GRASS_TAIL_PIG]
This will produce pig tail cloth and cave spider silk cloth.
The ultimate solution for those pesky cloth moods.
Even peskier moods still exist though. Namely shell moods. I'll fix that with another line you can simply add on to the above.
[PRODUCT:100:1:SHELL:NO_SUBTYPE:TURTLE:STANDARD]
Got no leather but want it? Same deal.
[PRODUCT:100:1:SKIN_TANNED:NONE:LEATHER:CAT]
This stuff only applies for 40a or above. Any lower and you're before the fixing of the reactions for animals/plants. The old way was persnickety and practically useless.
Oh, and if you've got a legendary bonecrafter, here's a nice variety of bones for him to make some interesting decorations with, as each separate creature produces unique bones that can be stacked with other creature's bones.
[PRODUCT:100:1:BONES:NO_SUBTYPE:CAT:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:ELF:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:DWARF:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:HUMAN:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:GOBLIN:STANDARD]
NO NEW WORLDS NEEDED UNLESS ADDING OR REMOVING ENTRIES COMPLETELY.To recap: Here's a special reaction you can
add for the effect of all the aforementioned stuff. It, being a new reaction completely, requires a new world. Or you can reshape an old one. As long as the very first line is the same as the old, and it contains a SMELTER line, it'll still load in an old world.
[REACTION:MAGICMATS]
[NAME:make craft materials]
[SMELTER]
[PRODUCT:100:1:BONES:NO_SUBTYPE:CAT:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:ELF:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:DWARF:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:HUMAN:STANDARD]
[PRODUCT:100:1:BONES:NO_SUBTYPE:GOBLIN:STANDARD]
[PRODUCT:100:1:SKIN_TANNED:NONE:LEATHER:CAT]
[PRODUCT:100:1:SHELL:NO_SUBTYPE:TURTLE:STANDARD]
[PRODUCT:100:1:CLOTH:NONE:SILK:SPIDER_CAVE]
[PRODUCT:100:1:CLOTH:NONE:PLANT:GRASS_TAIL_PIG]