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Author Topic: Pollution  (Read 1909 times)

Muz

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Pollution
« on: August 27, 2008, 06:49:32 am »

Pollution would be an interesting and quick-to-implement idea. Maybe all furnaces would create some kind of polluting gas, similar to miasma. It would be interesting to have some kind of garbage dump too, as dwarves are brutally efficient at recycling without creating the least bit of waste. But the garbage dump would be even lower priority, I guess.

Heh, just thought up the idea, because while writing my ethics assignment on DF, I found out that it has no environmental impact aside from deforestation.

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Mohreb el Yasim

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Re: Pollution
« Reply #1 on: August 27, 2008, 06:58:34 am »

Heh, just thought up the idea, because while writing my ethics assignment on DF, I found out that it has no environmental impact aside from deforestation.
+ killing animals in mass just for their bones, flooding world, daming rivers, flood the forest with magma ...
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Mohreb el Yasim


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Dae

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Re: Pollution
« Reply #2 on: August 27, 2008, 07:55:00 am »

I honestly don't think pollution would be a great problem in the DF world. Smoke is, well, just smoke. There isn't any way of relating the activity of the few fortresses around the world and the pollution we produced in the last 200 years.

The only environmental problem DF dwarves could make is about deforestation. And since sewage isn't in, there's no way of polluting water. Garbage isn't a problem because you can dump all 27 barrels of fat you have in a single corner on a murky pond.

I think it's still too early to get pollution in, if it ever gets in.
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Granite26

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Re: Pollution
« Reply #3 on: August 27, 2008, 10:12:10 am »

I like the smoke.  It's a good balancer for living under ground all the time, and would create a use for fans (Imagine the raids you'd get from blowing smoke down the chasm?  OR creating extra entrances for thieves and small monsters as you vent to the surface!)

Mohreb el Yasim

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Re: Pollution
« Reply #4 on: August 27, 2008, 10:20:00 am »

I like the smoke.  It's a good balancer for living under ground all the time, and would create a use for fans (Imagine the raids you'd get from blowing smoke down the chasm?  OR creating extra entrances for thieves and small monsters as you vent to the surface!)
and you could get toys for Xmas :D
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Mohreb el Yasim


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motorbitch

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Re: Pollution
« Reply #5 on: August 27, 2008, 10:25:32 am »

I honestly don't think pollution would be a great problem in the DF world. Smoke is, well, just smoke.

i once dropped off lignite into my magma dump.
it was a BIG problem...
also, wasnīt boatmurderedīs deathspiral caused by smoke?
i think smoking smelkters, furnaces and forges wuld add a nice difficulty when need a chimney. maby we even culd see urist McSanta climbing one down in  the winter. or goblins during a sige.
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Narmio

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Re: Pollution
« Reply #6 on: August 27, 2008, 10:29:11 am »

Smoke should be a problem underground.  But once you pipe it up to the surface and vent it, I don't think that the pollution caused by a few hundred dwarves living mostly underground should have much impact on the world.  Al Gore can go jump in this particular case.

You could do something with overhunting/fishing and destroying habitats, but to do that would require that there were populations of animals that did animally-things, like breed, forage and eat each other to maintain an ecosystem.  Rather than just wander onto the map and wait for a season.  I don't know if that's worth the effort.
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TheSpaceMan

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Re: Pollution
« Reply #7 on: August 27, 2008, 10:31:19 am »

I honestly don't think pollution would be a great problem in the DF world. Smoke is, well, just smoke. There isn't any way of relating the activity of the few fortresses around the world and the pollution we produced in the last 200 years.

The only environmental problem DF dwarves could make is about deforestation. And since sewage isn't in, there's no way of polluting water. Garbage isn't a problem because you can dump all 27 barrels of fat you have in a single corner on a murky pond.

I think it's still too early to get pollution in, if it ever gets in.

The dwarves are mining a lot of ore and smelting it, thus burning lots and lots of wood producing lots and lots of smoke.
Before you say that modern popultion is much worse then they were, an old old mine in Sweden essentialy killed all plants for as long as the smoke could reach just doing that. The thing people might argue is that it's still modern polution. I would argue that the effects and tools used are exactly the same as the dwarves use.

Smoke should be handled in some way and kill all the plants it reaches and make bad feelings from dwarves. The reason i would still vote no against this is that it would require large calculations simular to water and magma to actualy give a good result and thus drain fps.

A one time grill used in a small room produce enough Carbon monoxide to kill everyone in it, add to this the amount of coal being produced by a dwarf. They still need air i don't remember wrongly? :P
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Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

Dae

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Re: Pollution
« Reply #8 on: August 27, 2008, 10:54:53 am »

They still need air i don't remember wrongly? :P

Well I'm not sure of this... the beard could shelter quite a big volume of air ;D
Beofre, I was just saying that I doubt there'll be any global effect because of the 2000 dwarves all around the world.
And that dwarves as we know them won't pour radioactive wastes in the river down from their fortress (although I've always seen poisoning a river an excellent way of dealing with that goblin fortress down the brook).

I saw, like everyone, forests disappear during worldgen next to fortresses, and I don't doubt dwarves CAN erase a small forest. The problem was with how dwarves would handle it.
Are DF dwarves rock-lovers who despise vegetal beings, plants and trees? Then they shouldn't get any bad thought at the sight of a no-man's-land where there was once a forest.
Or do they see trees as a need for their fortresses, and therefor try not to use too many? Deforestation would be annoying but that's all.
Or is it left as a personal thing, that everyone deals with according to his religion?

On the death by CO, dwarves have survived so far underground, and carbon monoxyde has always been a problem for humans, yet dwarves may be different than humans. CO as more affinity with hemoglobine than O2 in the human blood, but dwarven blood may be sligthly different.
Not saying it is, but it could be. Not saying it shouldn't have any effect, but they would sure get better faster than humans.

I want to have ventilation in too, I'm just chatting.
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Draco18s

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Re: Pollution
« Reply #9 on: August 27, 2008, 04:19:56 pm »

The problem with pollution and various waste products is making them fun.  This is possible, as there's a game called Antiquity that has you pollute the countryside at an amazing rate AND it's fun.
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Muz

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Re: Pollution
« Reply #10 on: August 28, 2008, 01:20:50 am »

I think it's fun, because it poses a problem and finding solutions to problems is fun. I'm such a geek :D

I did like Simcity 4 introducing garbage management and I thought it was fun having one city smog up the area to export goods to a neighboring, 'perfect' city.

I don't think it should be too hazardous, to the point of killing things. It should probably just produce bad thoughts, which means most players should be putting their furnaces on another side of the map, and giving it a bit of ventilation. As it is, it's just fine to put a furnace right in the kitchen.. ironically, it's the miasma from the kitchen that tends to pollute.
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Hoborobo234

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Re: Pollution
« Reply #11 on: August 28, 2008, 02:16:38 am »

I like the smoke.  It's a good balancer for living under ground all the time, and would create a use for fans (Imagine the raids you'd get from blowing smoke down the chasm?  OR creating extra entrances for thieves and small monsters as you vent to the surface!)

 
I'd like to do the same but with Miasma as well. I don't like the idea of rufuse piles outside so i just create a Refuse room that no one goes into. I call them Fume Rooms.  ;D
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Granite26

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Re: Pollution
« Reply #12 on: August 28, 2008, 08:47:24 am »

And the little adventurer/raiders sneak in through the air tunnel, into the garbage room?  I've seen this before... IN EVERY SWORD AND SORCERY FLICK EVER... Genius...

Neonivek

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Re: Pollution
« Reply #13 on: August 28, 2008, 10:51:13 am »

The problem with polution as it stands is while I am SURE Dwarves produce polution, you have to remember that factories today are polution machines!!! The Dwarves couldn't produce that polution if they tried.

The amount of coal you EVER burned in Dwarf Fortress doesn't even match one Coal Burning factory.

1000, 10,000 goods in a year? A Factory can do that in a good week!

Now unless Dwarves come across some magical substance that produces magical polution (which is rather cool!) the Dwarves simply cannot produce all that much.

So the only pollution would have to be small scale... like 5 tiles from the polution source IF it is sufficiant.
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motorbitch

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Re: Pollution
« Reply #14 on: August 28, 2008, 11:07:12 am »

as i understod the tread starter, its all about small scale pollution.
Quote
Maybe all furnaces would create some kind of polluting gas, similar to miasma
no word of globel warming there, and none of a 3. species extinction or waldsterben, too.
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