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Author Topic: Gil's graphics mod  (Read 1078 times)

Gilberreke

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Gil's graphics mod
« on: November 19, 2009, 06:09:42 pm »

I'm working on a new graphics mod (16x16). It's based on parts I like in mayday, but almost everything is being redrawn to be more consistent, etc. The elfs are VERY alpha, meaning I'm not sure if I like them yet.



I'm basing hair color on the general profession groups I made up, so the resource gatherers have brown hair.

Please don't us these in another release until I release mine.
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Neonivek

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Re: Gil's graphics mod
« Reply #1 on: November 19, 2009, 06:19:46 pm »

Hmmm that Elven child looks like Link
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da dwarf lord

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Re: Gil's graphics mod
« Reply #2 on: November 20, 2009, 02:22:26 am »

and the elven baby looks like it has a triangular head
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Lord Herman

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Re: Gil's graphics mod
« Reply #3 on: November 20, 2009, 08:53:29 am »

Those look great! I particularly like the miner.

Will you have graphics for every profession, or will they be per profession group like Mayday's dorfs?
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Keita

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Re: Gil's graphics mod
« Reply #4 on: November 20, 2009, 09:56:48 am »

Those sprites look awesome can't wait for a release.

Also same question as Lord Herman
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Gilberreke

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Re: Gil's graphics mod
« Reply #5 on: November 20, 2009, 10:55:12 am »

I saw Sphr's sprites yesterday and now I like his style better :D
I'll probably change to something more similar to his later.

I'll finish this first though.

I have about half the dwarven jobs ready, but I might go back and color code them better.

Quote
Will you have graphics for every profession?
Yes, one sprite per profession
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Lord Herman

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Re: Gil's graphics mod
« Reply #6 on: November 22, 2009, 07:44:44 am »

I like Sphr's dorfs because there's one for every profession and they're easily recognizible, but I think Mayday's dorfs have more personality. So this set you're making is the best of both worlds for me. :)
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Deon

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Re: Gil's graphics mod
« Reply #7 on: November 22, 2009, 11:15:29 am »

I am just too used to Sphr, I honestly liked the style (looks nicer, other sets are usually too simple/pixelated) of it and also that dwarves have tools which indicate each profession.
If you succeed at it, it's going to be my 2nd favourite set.
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Gilberreke

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Re: Gil's graphics mod
« Reply #8 on: November 22, 2009, 03:06:19 pm »

Yeah, having found Sphr's, I like that style better too. I might release a tileset to match Sphr's work, since he seems to have finished most graphics already.

I'm wrapping up this set, but it needs reorganizing, because I was really confused about the profession tokens at first. I've found what a few mean now and I'll be redoing/editing those. I'll have to redo entity/site link tokens though.
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