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Author Topic: "Level" field in item_food  (Read 1064 times)

Konis

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"Level" field in item_food
« on: August 22, 2008, 11:33:28 am »

Does anyone know what this does specifically?  I'd like to increase the number of ingredients necessary to make food, so would setting this to 12 for a roast mean it takes 12 raw ingredients?

Also, any guess on cluster size in the plants raw?  I'm aiming to make farming tougher, and if I can get the above thing working, I'd rather not have plump helmet roast in stacks of 500 from all the ingredients stacking up.
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Untelligent

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Re: "Level" field in item_food
« Reply #1 on: August 22, 2008, 01:11:19 pm »

I'm almost certain that [CLUSTERSIZE:] refers to the amount of plants produced by a single farm tile.

And I've also very sure that the level in the food raws refers to the number of ingredients needed.



The only reason I'm not stating these as a fact is because I haven't tested them yet, but I can't think of any other thing they'd do.
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Konis

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Re: "Level" field in item_food
« Reply #2 on: August 22, 2008, 01:42:59 pm »

Yeah, my only other guess for Level was that it would modify both the value of the finished item and the # of necesary ingredients, since the entries seem quite sparse for the complexity of the things involved.

And would be guess that clustersize is a maximum, and is modified by skill in planting?
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Sean Mirrsen

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Re: "Level" field in item_food
« Reply #3 on: August 22, 2008, 03:09:28 pm »

Level is 2-4, according to the number of ingredients required for the food's creation. Less than 2 or more than 4 is unlikely to yield a result.
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Paul

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Re: "Level" field in item_food
« Reply #4 on: August 22, 2008, 09:49:22 pm »

I tried high clustersizes and low clustersizes and found no change in farming.

Even with a cluster size of 20 all my growers still only made stacks ranging from 1 to 5, even the legendary ones. The same resulted with a cluster size of 1.

This isn't with the newest version, but I don't believe it's changed since then.

- I just went and tested it to see, and these results are still true. 3 plants modified to be clustersize 1, 10, and 50. Each farmer was given a plot to grow on with 30 of one type of seeds. After growing 30 plants of each, the results are approximately the same. 68 of the one set to 50, 74 of the one set 10, 66 of the one set 1. This is with a newly generated world with nothing but the clustersizes and the growdur (to make the experiment quicker) being changed. 
« Last Edit: August 22, 2008, 10:10:35 pm by Paul »
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Re: "Level" field in item_food
« Reply #5 on: August 23, 2008, 12:23:25 pm »

Level is 2-4, according to the number of ingredients required for the food's creation. Less than 2 or more than 4 is unlikely to yield a result.
I thought it also set which of the meal jobs in the kitchen made it.
Easy, lavish, etc.
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i2amroy

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Re: "Level" field in item_food
« Reply #6 on: August 23, 2008, 12:26:56 pm »

It does.
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Untelligent

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Re: "Level" field in item_food
« Reply #7 on: August 23, 2008, 01:31:43 pm »

I just confirmed that creating a food type with a level higher than 4 does NOT work.
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