Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Donkey has gone stark raving mad!  (Read 1262 times)

Mustachio

  • Bay Watcher
    • View Profile
Donkey has gone stark raving mad!
« on: September 21, 2008, 06:33:02 pm »

Both the merchant and the donkey at the edge of my map have gone mad. The came with the usual dwarven caravan, but never left. Maybe because they could never get to a trade depot since i dont have one.
Logged

SirPenguin

  • Bay Watcher
  • NEVER A DULL MOMENT IN MID-WORLD
    • View Profile
Re: Donkey has gone stark raving mad!
« Reply #1 on: September 21, 2008, 06:48:20 pm »

Heh, yeah, donkeys can go insane if they can't go home. Weird they bugged out like that. Is there anything stopping them from moving, such as terrain?
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Donkey has gone stark raving mad!
« Reply #2 on: September 21, 2008, 08:22:19 pm »

I think if I was forced by birth to be a donkey, I'd go crazy too.
Logged
Shoes...

Mustachio

  • Bay Watcher
    • View Profile
Re: Donkey has gone stark raving mad!
« Reply #3 on: September 22, 2008, 07:46:11 pm »

lol, im not sure what the deal was, the terrain is quite rough.There seems to be a path out, they just arent using it or are incapable pf using it. I'm pretty sure this wont happen as long as they get a trade depot to go to.
Logged

Vugor

  • Bay Watcher
    • View Profile
Re: Donkey has gone stark raving mad!
« Reply #4 on: September 23, 2008, 10:00:38 am »

i think i have had about the same thing happen to me, prolly cause i also did not have a trade depot
Logged

Proteus

  • Bay Watcher
    • View Profile
Re: Donkey has gone stark raving mad!
« Reply #5 on: September 23, 2008, 10:53:58 am »

Yep, if they have to wait too long before they have access to a trade depot they go insane :D
Logged