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Author Topic: Fey moods  (Read 2284 times)

Another

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Re: Fey moods
« Reply #30 on: November 13, 2007, 04:52:00 pm »

That's a Great story! I laughted hard. And it is also quite familiar. All the situation itself, quick and clever actions, perfect wording for this story and an unusual outcome are composing a masterpiece.
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Sean Mirrsen

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Re: Fey moods
« Reply #31 on: November 14, 2007, 03:33:00 am »

Two thumbs up for the effort! That really was some heavy mood.

To contrast it out a bit, I'll tell a short story of an uneventful mood that still ended up with weirdness.

My tanner went fey after I demoted him from being the fort's bookkeeper, but I didn't have much of any leatherworking, so he raced to the top of the cliff where I had most of my craftshops, and stood there. Aware of the fact that building the tanner's he is probably waiting for will not avail to anything at this point, I dismantle the mason's shop he's standing next to, and build a tanner's around him. He quickly claims it, runs off to get a piece of tigerfish leather (two bins of orthoclase rings bought out the entire human caravan), and starts crafting.

Some time later, I get the result. Isdenlecadzas, a tigerfish leather cloak menacing with spikes of same leather, a legendary tanner I can find no use for, and a leatherworker's shop. Yes, a leatherworker's, not a tanner's, despite me having built it virtually by my very hands. I suppose fey moods got a whole lot more powerful in this version.  :p

Yes, I know it's probably just a bug.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

frostedfire

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Re: Fey moods
« Reply #32 on: November 14, 2007, 07:15:00 am »

adamantine block?  why the hell didn't you have any stones near the mason's shop?    shoulda checked off [insert economic stone here] just to make sure  :D
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the spinning bb round hits jack johnson, scumbag in the lower body!
it is pierced through entirely!
his right kidney has been poked out!
his liver has been mangled!

jack johnson, raider has been shot and killed.

The above (including bbcode) neatly weighs in at 255 characters. Fallout meets DF

Doctor Lucky

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Re: Fey moods
« Reply #33 on: November 14, 2007, 02:48:00 pm »

Building the shop around the dwarf... that's good, I like that.  I lost my bowyer to the doesn't-recognize-a-later-workshop problem.  I did hear that moody dwarves can change the workshop type now.

As for the adamantine... all my adamantine ore was stowed in a special adamantine-only stockpile at some considerable distance from the mason, who had two largish stockpiles of regular stone right in front of and directly below her.

Problem is, the seige was threatening, and I decided I needed to rapidly buld a new stretch of wall.  What I *think* happened is that I earmarked the 40 or so nearest stone -- those in the mason's stockpile -- for wall-building.  So the Mason went and got the adamantine, instead.  I've since built a 100-stone outdoor stockpile.

I'm not clear on what you mean by marking economic stone, but I have oodles of non-economic stone available.  My ore is generally stored near my magma smelter.  But if you're wondering why I was allowing adamantine to be used, well, it's *not* an economic stone.  It's an "other" stone, which means there's nothing to prevent it being used by masons or craftsdwarves.

As an aside, during this same period, my Grand Master craftsdwarf apparently grabbed a chunk and knocked out a masterpiece adamantine piccolo.  I doubt that a caravan is ever going to have enough stuff to warrant trading it, unless it's four wagons full of steel anvils.

Doctor Lucky

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Skooma

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Re: Fey moods
« Reply #34 on: November 14, 2007, 09:10:00 pm »

Whenever my dwarves go into fey moods or get possessed they never tell me what they want.

It's only worked once because I guessed the gem maker need gems. The rest of the time I make coffins to get ready for their death, every single death in my fortress has been a result of them either going emo or getting killed after going insane.

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Doctor Lucky

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Re: Fey moods
« Reply #35 on: November 15, 2007, 04:47:00 am »

In order to see what they want, I use [Q] and examine the workshop they've taken over.  There's sort of a marquee of their thoughts which changes every two seconds.  It'll go something like, "Stones..." and then "Wood...", etc.  If two requirements in a row have the same description, it'll just pause longer on that message.  The nature of the message varies, depending on the exact type of mood -- sometimes they sketch or mumble or whatnot.

Then I use [T] to check the [TSK]ed contents of the workshop - the stuff they've already got.  They get them in order, so if they stall at one, it doesn't mean you don't have the rest.  The first item in their request list that isn't already at the workshop is what they want.

I've never had them shut me out completely, even when secretive or possessed.  Are you in a particularly haunted area or are their moods listed as something really oddball?

Unless they never found the workshop they wanted, and were just hanging out at your well or whatever.  In which case you need to build the workshop around them until Toady releases a fix for that bug: if they don't find the workshop they want right away, they'll never accept one built later, unless, apparently, you build it *right* on top of them.

DL

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Vengeful Donut

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Re: Fey moods
« Reply #36 on: November 15, 2007, 07:39:00 am »

Masons and stonecrafters tend to have easy moods. If you want a lot of moods to be uneventful, split mundane masonry work among all your dwarves with one profiled shop for the good mason.
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Jimbo8250

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Re: Fey moods
« Reply #37 on: November 15, 2007, 12:29:00 pm »

Yeah, that is a nasty bug from the sound of it, I haven't gotten a mood yet, but I'm waiting for it to strike.

Interestingly enough that bug wasn't in the last version, I had a Jeweler (my hauler at the time) get a mood and built a Jeweler's Workshop, he claimed it just like normal.  That was also a fortress that wound up with 12 artifacts, all of them cut Opals!

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Alfador

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Re: Fey moods
« Reply #38 on: November 15, 2007, 03:19:00 pm »

quote:
Originally posted by frostedfire:
<STRONG>adamantine block?  why the hell didn't you have any stones near the mason's shop?    shoulda checked off [insert economic stone here] just to make sure   :p
</STRONG>

"gave threadable stones economic status" <-- from the dev log. Apparently we will no longer have this problem. Unless of course you WANT an adamantine trade depot. You'll have the dwarven caravan giving everything they own to you just for a chance to rub their beards all over it.

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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Sean Mirrsen

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Re: Fey moods
« Reply #39 on: November 15, 2007, 03:29:00 pm »

Yeh. Adamantine can pop up in the most unexpected places sometimes.

I've got minor modding going on in my game, so one time I was browsing through the goods the elves brought:
"Pine cage...
Acacia cage...
Pine piccolo...
Oaken hatchet... o_O
Adamantine shovel...
...
O_O"
Adamantine. Shovel.
Worth 6000.
I could buy it if I tried to (had plenty of precious gems encrusted in various crafts), but I wasn't sure if dwarves could use the shovel - it's set as a digging tool for elves only. There's also the question of how the hell did elves lay their hands on adamantine....

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Bingbing

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Re: Fey moods
« Reply #40 on: November 15, 2007, 03:45:00 pm »

It's offical. Elves now dig...

underground. They still stink)

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Brog

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Re: Fey moods
« Reply #41 on: November 15, 2007, 08:39:00 pm »

quote:
Originally posted by MindSnap:
<STRONG>In this new version there are so many more type of items that completing a mood will be a miracle. That's why I turned them off.</STRONG>

Only if you assume he hasn't either loosened the requirements to be less specific.  Which he has.  Moods are easy.

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mestorp will crush your house.
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