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Author Topic: [40c] Another bug related to channeling around frozen ponds  (Read 767 times)

Teldin

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[40c] Another bug related to channeling around frozen ponds
« on: August 24, 2008, 12:27:56 pm »



Uh.

So those symbols there are apparently, when I check them, 'muddy shrub' (the Vs) and 'muddy dead sapling' (the S). I'm assuming those aren't actually the correct symbols, since those are normally brown ordinary symbols of those items. It seems like it's not using the correct tiles.

The sand-looking dark yellow tiles are the bottom of a murky pool I channeled around when it was all frozen, so it seems those plants are growing on or around what used to be murky pool bottom.
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Draco18s

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Re: [40c] Another bug related to channeling around frozen ponds
« Reply #1 on: August 24, 2008, 01:10:18 pm »

Tile corruption, it's come up before.
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Paul

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Re: [40c] Another bug related to channeling around frozen ponds
« Reply #2 on: August 24, 2008, 01:48:18 pm »

It's caused by water freezing on top of a plant or tree. It has been around for quite a few versions, I reported it a while ago for one of the older versions.

Basically the water freezing causes the plants material flags to be lost, so when it unfreezes they are unlabeled plants and trees - and unlabeled plants show up like that.

I think you can actually get " log" if the tree manages to grow up and you cut it.
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