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Author Topic: Gold Layers  (Read 1532 times)

magikarcher

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Gold Layers
« on: August 21, 2008, 01:57:46 am »

How would I make a gold layer? I assume like this:

Code: [Select]
[MATGLOSS_STONE:GOLD_LAYER]
[NAME:gold nuggets]
[COLOR:7:7:1]
[TILE:156]
[SEDIMENTARY]
[VALUE:30]

Is that accurate? I figure since the name gold nuggets will be the same I can still smelt gold with them.
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TheSpaceMan

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Re: Gold Layers
« Reply #1 on: August 21, 2008, 02:56:10 am »

No the name has no meaning except giving the player a readable name.

For this to work you need to change the reactions, and they are a bit non working at the moment.

Additional, you could just increase the size of the current gold instead.
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magikarcher

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Re: Gold Layers
« Reply #2 on: August 21, 2008, 03:10:09 am »

So, for now, no gold layers? Only large clusters?
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TheSpaceMan

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Re: Gold Layers
« Reply #3 on: August 21, 2008, 03:12:08 am »

Like i said you can probably change the original gold cluster(?) to something else like a layer. But you can't add a new metal type and make it become gold in a smelter i think.

But then again i might be wrong i am some times.
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magikarcher

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Re: Gold Layers
« Reply #4 on: August 21, 2008, 03:21:23 am »

How could someone with a South Park avatar be wrong, South Park is never wrong! Except for the times that they are.
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Sean Mirrsen

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Re: Gold Layers
« Reply #5 on: August 21, 2008, 03:27:52 am »

Oh for the love of....

Come on people, DF raws are nothing complicated, just read them right. :)
First of all, both ores and layers are MATGLOSS_STONE, which means they are basically just stone.
If you add a layer-placement tag to an existing stone, it will appear as layers after you gen a new world.
So, to have gold nuggets spawn as layers, just add a layer-type tag to the existing gold nuggets.
If you were making a mod for Modbase, the entire modification would look like this:
Code: [Select]
[MATGLOSS_STONE:GOLD]
[IGNEOUS_INTRUSIVE]
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Untelligent

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Re: Gold Layers
« Reply #6 on: August 21, 2008, 12:13:57 pm »

...that seems to be missing a few tags.
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Re: Gold Layers
« Reply #7 on: August 21, 2008, 12:24:07 pm »

AHHH!!!

[MATGLOSS_STONE:GOLD_LAYER]
[NAME:gold-infused stone]
[COLOR:7:7:1]
[METAL_ORE:GOLD:30]
[TILE:156]
[SEDIMENTARY]
[VALUE:30]

Tada! Just add that to the layers file and gen a new world. No, it won't work in your current world.
Also, this has a 30% chance of creating a gold bar, or possibly creates .3 gold bar or something like that. Regardless, you get 30% the number of boulders you put in, out as gold bars. 
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Sean Mirrsen

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Re: Gold Layers
« Reply #8 on: August 21, 2008, 12:41:43 pm »

Untelligent, I said "If you were making a mod for Modbase". :/ Modbase merges identical entries, adding anything that's in the mod entry. So, that mod would add the line "[IGNEOUS_INTRUSIVE]" to the [MATGLOSS_STONE:GOLD] entry.
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magikarcher

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Re: Gold Layers
« Reply #9 on: August 21, 2008, 02:27:36 pm »

Nice touch with the 30% gold chances. I like that. It worked great, you wouldn't believe how yellow my terrain is. Gold-infused boulders FTW!  ;D

Edit: Late spring, first year. Over 100,000 wealth created already.
« Last Edit: August 21, 2008, 03:13:41 pm by magikarcher »
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Sean Mirrsen

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Re: Gold Layers
« Reply #10 on: August 21, 2008, 04:29:06 pm »

Meh. I made layers of kimberlite for my Minerals mod. Yellow mountains are nothing too new, but dark blue mountains? When I play on those, I make double sure to have most of the fort watertight - I'll simply never notice the floods. :) Also, diamonds galore.
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magikarcher

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Re: Gold Layers
« Reply #11 on: August 21, 2008, 09:58:57 pm »

How would I go about making a diamond or ruby layer? Also, I added a platinum layer too!
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i2amroy

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Re: Gold Layers
« Reply #12 on: August 22, 2008, 12:40:36 am »

Just add a layer tag like sedimentary to diamonds. You might also have to remove the environment tag also though.

P.S. don't forget that you will have to generate a new world after changing any data in the mineral layer for it to have an effect.
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