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Author Topic: edit: nevermind  (Read 448 times)

Troas

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edit: nevermind
« on: August 11, 2008, 09:30:05 am »

bug: bins of leather from the trade depot are moved to a newly created stockpile that doesn't allow those types of leather.

setup:  I'd bought several bins of high end leather from the caravan last season.  However, since my leather stockpile was full they sat there.  Then my countess started demanding groundhog leather items.  So I decided to create a secondary groundhog-only leatherwork shop.  After digging out the area I mark the stone for dumping and create a leather stockpile restricted to groundhog leather only.  A few (game) days later when I come back to build the leatherworking shop I notice there are full bins of spider chitin, giant olm leather, and alligator leather - taken from the excess bins waiting at the trade depot.
« Last Edit: August 11, 2008, 08:51:12 pm by Troas »
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Draco18s

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Re: 39f Leather stockpile failure (bins from depot)
« Reply #1 on: August 11, 2008, 10:49:25 am »

The only thing I can think of is that they were designated to be hauled to the stockpile before the changed settings took place.  Was there even 1 frame of game processing between designating the stockpile and changing its settings?
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Troas

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Re: 39f Leather stockpile failure (bins from depot)
« Reply #2 on: August 11, 2008, 08:50:50 pm »

Yeah that was probably it.  I've created another stockpile and can't duplicate it unless I unpause for a second.
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You'd think handing out the crossbows to brain damaged dwarfs would be a bad idea but it isn't

Save the catgirls!