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Author Topic: war seeds?  (Read 662 times)

puke

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war seeds?
« on: August 05, 2008, 03:17:06 pm »

anybody have good seeds/paramaters where a dwarf civ starts at war with some other civs?   Preferably humans AND elves, as it seems to take the longest time to anger those into seiging.

I'd like to get a for into some imediate trouble, and they keep tolerating me killing their caravans.

I've generated some worlds with some pretty big wars, but its taken some extensive editing of the ENTITY and CREATURE_STANDARD files.  I'd much rather get a good two front war in a stock game.  three front, actually.  but the gobbos seem to eventually seige on their own regardless.
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Untelligent

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Re: war seeds?
« Reply #1 on: August 05, 2008, 08:55:16 pm »

I have one right now... except it's for an older version (b, c, or d, can't remember, probably c)... in a modded game... and the enemy civ in question is a race of giant golems that are rediculously hard to take down...
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Duke 2.0

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Re: war seeds?
« Reply #2 on: August 05, 2008, 09:08:15 pm »


 Urist McMiner: Ey, Wot's this?
 Kogan McFarmer: Oh, I' jus plantin' seeds of war. Over there ar plots fer Famine, Disease and chaos. And this 'ere is a seed fer True Love. Useless thing it is.
 
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO