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Author Topic: immigrant problems  (Read 990 times)

hexrei

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immigrant problems
« on: August 05, 2008, 01:44:24 pm »

I recently reclaimed a largish fortress. Had a lot of problems with getting the fortress up and running under the new management, they were dying of thirst even though I had multiple water sources (including one indoors) and several available buckets, one of them died that way when I even had beer available. I think I solved that with Zones, but now I'm having a weird issue:

My immigrants are just hanging around the edge of the map they arrived on. They aren't coming down to the fortress to join the crew, and I'm worried they are just going to starve to death on the other side of the map. Is there a Zone or piece of furniture I need to place so they know where to go?
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vagel7

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Re: immigrant problems
« Reply #1 on: August 05, 2008, 01:48:44 pm »

yes you need a meeting zone,that is where all idle dwarfs and animals will go to hang out.(and the immigranbts will go there too)
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

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hexrei

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Re: immigrant problems
« Reply #2 on: August 05, 2008, 01:53:08 pm »

Thanks man! I actually happened to try that and was coming back to post that I had figured it out, I really appreciate the help anyway though. This game has a great community around it.
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Jing

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Re: immigrant problems
« Reply #3 on: August 05, 2008, 01:53:57 pm »

things in a reclaim start off forbidden... which is probably why your beer was quenching thirst
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hexrei

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Re: immigrant problems
« Reply #4 on: August 05, 2008, 02:08:06 pm »

things in a reclaim start off forbidden... which is probably why your beer was quenching thirst

Yeah, I have slowly been realizing the repercussions of that... unable to build on squares containing forbidden stone, having to unforbid bedroom items for them to be used, etc.
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Boatmurderer

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Re: immigrant problems
« Reply #5 on: August 05, 2008, 02:13:13 pm »

Once you have a bookkeeper with enough precision going, go into your stocks menu and look for brown [F]s. That should take care of not only your forbidden crap problems, but any booze/furniture shortages.
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Joseph Miles

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Re: immigrant problems
« Reply #6 on: August 05, 2008, 02:25:22 pm »

awwww I thought you were having a problem with too many immigrants and needed help getting rid of them  :'(
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hexrei

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Re: immigrant problems
« Reply #7 on: August 05, 2008, 03:28:38 pm »

awwww I thought you were having a problem with too many immigrants and needed help getting rid of them  :'(

Hell no! I had only like 6 dwarves left thanks to all of them dying of thirst or going insane or starving. Those 15 immigrants were desperately needed to man the farms!
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Makrond

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Re: immigrant problems
« Reply #8 on: August 06, 2008, 04:14:58 am »

A slightly more time-consuming method, but one you can do right away is 'd'esignate->'b'uilding options (which is confusing as hell but anyway)->re'c'laim any items straight away. I do this almost automatically to anything useful (food, alcohol, weapons) I find on reclaiming a fortress.
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hexrei

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Re: immigrant problems
« Reply #9 on: August 06, 2008, 05:11:15 pm »

Thanks for the tips guys!
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