Hi. I was wondering what categories should be grouped together in the Creature this is partly for the GUI partly for the code structure.
The current groups I can think of is.
"Drop/Byproduct"This have to do with all items a creature can drop and the items stats.
Like cheese, leather, bones and their values like boiling points etc.
"Status Effects"This is values like no sleep, no gender, stout etc.
"Standard/Required for (X,Y,Z,W)"This will depend upon the typ of creature you choose to create, examples are vermin, adventure, civ, clone, or animal. The used tags for all those will be gathered, for a clone this will be the original creatures tags and values.
"Personality"Gatherign for all the Personality traits. This might contain things like [GOOD]/[EVIL]
"Movement"The Flier tag and swim tags go in here as well as swim-, walk- and fly speed.
"Attack"Everything that has enything to do with Attacks.
"Body"The body layout.
"Misc"Everything that haven't found any other category.
File layout.We've had a request to fix the layout as simular to the current layout of the creatures so people used to edit them by hand still find the tags in the aprox. right order.
If you have any suggestions or anything i missed give a howl and we'll try to sort it out.
For non layout specifik questions and suggestions post them in:
http://www.bay12games.com/forum/index.php?topic=21045.0