Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: mechanisms without stone  (Read 2099 times)

Skanky

  • Bay Watcher
  • I'm building a wagon!
    • View Profile
Re: mechanisms without stone
« Reply #15 on: July 28, 2008, 11:19:22 pm »

so? it cant block all the levels. there must be stone to mine.

It can block an entire level though, and if you can't get through it then how are you going to get to the stone underneath? There are several methods of getting through the aquifer though.
Logged
"Quickly now, the goblins are more devious these days." - Captain Mayday

Awayfarer

  • Bay Watcher
  • Bork!
    • View Profile
Re: mechanisms without stone
« Reply #16 on: July 28, 2008, 11:21:29 pm »

Just curious but Bauxite is only found out of magma areas so you would have to import it right?

Depends. I've found clusters of bauxite on a magma map once. It was situated amongst some limestone nearby. To be fair, it may have been a different biome.
Logged
--There: Indicates location or state of being.
"The ale barrel is over there. There is a dwarf in it."
--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

TheDeadlyShoe

  • Bay Watcher
  • Blog not found
    • View Profile
Re: mechanisms without stone
« Reply #17 on: July 29, 2008, 03:32:41 am »

You can also have bauxite on magma pool maps.
Logged
Lord have mercy and let me not throw up in this space helmet.

Sukasa

  • Bay Watcher
    • View Profile
Re: mechanisms without stone
« Reply #18 on: July 29, 2008, 03:54:59 am »

I can confirm, I have a map with every amenity in it, including magma and bauxite.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Relee

  • Bay Watcher
    • View Profile
Re: mechanisms without stone
« Reply #19 on: July 29, 2008, 04:57:57 am »

You can import stone as well as stone blocks.

I was going through them the other day because I was hoping to import rock crystal, but unfortunately you can't import rough gems. ;.;

But you can import rough stone, that's what you need.
Logged
- Relee the Squirrel --

vagel7

  • Bay Watcher
    • View Profile
Re: mechanisms without stone
« Reply #20 on: July 29, 2008, 06:27:57 am »

i may be wrong but i think i remember seeing a option to make them at the metalsmithing forge.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: mechanisms without stone
« Reply #21 on: July 29, 2008, 06:51:57 am »

You are wrong, I think. I´ve never seen a make mechanisms option at the metalsmith.


I think that other civs (particularily humans) should need the metalsmith to make mechanisms, though.

To the OP: you can either buy raw stone from the traders, or try to dig through the açuifer (which might take some work. I just dug through a double açuifer, but I knew that somewhere there was an underground magma pipe...
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Scruga

  • Bay Watcher
  • Urist McDwarf cancels eat: Interupted by goat
    • View Profile
Re: mechanisms without stone
« Reply #22 on: July 29, 2008, 06:53:46 am »

You can import stone as well as stone blocks.

I was going through them the other day because I was hoping to import rock crystal, but unfortunately you can't import rough gems. ;.;

But you can import rough stone, that's what you need.

yeah i just didn't read carfully(oops  ::))
thanks anyway ;P
Logged
New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.
Pages: 1 [2]