Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Military and civilian meeting zones  (Read 833 times)

Hyndis

  • Bay Watcher
    • View Profile
Military and civilian meeting zones
« on: July 29, 2008, 08:30:14 pm »

Right now there's only one type of meeting zone where all dorfs, both civilian and military, will mill about when idle.

But what about making two different types of meeting zones instead of just one? That way, civilians could have their own meeting zone deep inside the fortress, safe and away from the walls. The soldiers could have other meeting zones, such as just inside the main gate or on the walls. When not sparring/eating/drinking/sleeping, the soldiers would wander about in the military meeting zones, thus be almost always stationed to deal with any threats. This would have the added benefit of making the lazy guards and royal guards do work, too, since they could be indirectly controlled via clever usage of military zone placement, and they would fight alongside regular soldiers.

It seems like a simple enough change, duplicating the regular meeting zone function but also adding in a civilian/military check, but it could go a long way towards adding more control to the military aspect of the game.
Logged

Rawl

  • Bay Watcher
    • View Profile
Re: Military and civilian meeting zones
« Reply #1 on: July 30, 2008, 12:12:02 am »

How about some patrol routes while we're at it and I'd say we got somethin'.
Logged

Hyndis

  • Bay Watcher
    • View Profile
Re: Military and civilian meeting zones
« Reply #2 on: July 30, 2008, 02:14:47 am »

Patrol routes could be created via usage of military meeting zones. Idle dorfs will randomly wander from one meeting zone to another. By placing two meeting zones a distance away from each other, dorfs will effectively patrol between them. You can see this behavior with meeting zones as already in the game, and while creative usage of the "only soldiers go outside" order can sort of get a similar functionality, its a clunky workaround.
Logged

Nexii Malthus

  • Bay Watcher
    • View Profile
Re: Military and civilian meeting zones
« Reply #3 on: July 30, 2008, 08:13:22 pm »

Theoretically this ought to go with # Core36, Burrows. With the burrows having their own zones and such, so you'd have the military burrow and the civilian burrow.