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Author Topic: Reclaim Ruins  (Read 640 times)

Dareon Clearwater

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Reclaim Ruins
« on: July 27, 2008, 10:10:34 pm »

In browsing across one of my recently-created maps, I noticed a ruined mountain hall.  Thinking to myself, "Hum.  If I could settle there, that would make an interesting start...", I positioned my embark square and... red location name. :<

A nifty addition would be for Reclaim Mode to be available from the start if there are dwarven ruins around.  This may need to wait for dev to hit a point where dwarven halls are not simply featureless pits, but overall it would certainly mean less time spent digging.
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Tahin

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Re: Reclaim Ruins
« Reply #1 on: July 28, 2008, 12:21:15 am »

I like this idea. It makes sense, and is simple enough.
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Idiom

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Re: Reclaim Ruins
« Reply #2 on: July 28, 2008, 02:28:20 pm »

There is an embark anywhere utility, by the way.
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PTTG??

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Re: Reclaim Ruins
« Reply #3 on: July 28, 2008, 02:46:01 pm »

I like this idea for the reason that it cements the player in the game world- you aren't the ONLY one who builds fortresses.
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DwarfMan69

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Re: Reclaim Ruins
« Reply #4 on: July 28, 2008, 02:56:44 pm »

You can play in ruined human, elven and goblin towns at the moment. It's pretty fun playing in a human ruin, starting with a pre-built keep for your army and a temple which you can fish inside.(if the pond doesn't evaporate) Also has enough wood from the little shacks.
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