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Author Topic: A world without alcohol or plants?  (Read 601 times)

Logical2u

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A world without alcohol or plants?
« on: July 19, 2008, 09:08:26 am »

I generated a world, and there's no option to embark with booze, plump helmets, or seeds.

And I have full trading access with the dwarves.

Any idea what's going on?
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Shadowlord

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Re: A world without alcohol or plants?
« Reply #1 on: July 19, 2008, 12:04:57 pm »

What year is it, and have you tried the other dwarf civs?
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Logical2u

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Re: A world without alcohol or plants?
« Reply #2 on: July 19, 2008, 12:25:26 pm »

Year 100 (After playing dwarf mode temporarily looking for adamantine, it's now year 101 thanks to dwarf mode setup)
3 Dwarven groups and a Dwarven civ show up in legends.

Seems like the mountain hall still survived though under dwarven leadership.
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Dadamh

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Re: A world without alcohol or plants?
« Reply #3 on: July 19, 2008, 10:33:44 pm »

Hey, wow, I just got this too.  No booze on embark lists, along with no seeds of any type.

This could be a problem for fortress running.
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Toady One

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Re: A world without alcohol or plants?
« Reply #4 on: July 21, 2008, 01:54:50 am »

This would generally mean that it's not finding any features like cave rivers in the mountains that the dwarves have colonized when setting up their material/item lists.  How was site distribution for the civ you embarked as after generation?  Healthy?  Ruined without hist figs?  Does somebody have a seed/param set for this?
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