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Author Topic: Rivers more than one z-level deep  (Read 936 times)

Fossaman

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Rivers more than one z-level deep
« on: July 20, 2008, 05:53:20 pm »

One thing that has always bothered me is that all of the rivers in DF are the same depth. Sure, brooks simulate being shallow by being filled with gravel. But I'd like to see more than one z-level of water in a river, with all of it moving. Even better would be rivers that change the width of their banks, and the depth/speed of the water flowing through them at the same time. Broad, deep ponds at the base of waterfalls, canyons with four or five z-levels of water flowing through them at terrifying and dwarf mashing speeds, lazy deltas on the plains...you get the idea. More realistic rivers would be lots and lots of fun.
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Jamuk

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Re: Rivers more than one z-level deep
« Reply #1 on: July 20, 2008, 06:04:45 pm »

...and ramped edges instead of all the vertical drops.
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Fossaman

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Re: Rivers more than one z-level deep
« Reply #2 on: July 20, 2008, 06:22:35 pm »

Of course. But only through soil.

That's another thing that might be interesting; flood plains. Not sure exactly how a body would make those work, though.
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winner

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Re: Rivers more than one z-level deep
« Reply #3 on: July 20, 2008, 07:08:42 pm »

this has been bothering me for awhile, watercourses don't shape the land right, I had one embark where there was a stream perched precariously on top of a ridge.

a way to fix it might be to gouge out the land for several widths to either side.
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Neskiairti

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Re: Rivers more than one z-level deep
« Reply #4 on: July 20, 2008, 07:14:59 pm »

stone gets cliffs.. soil gets ramps (in the water)

give a river a 'weight' in generation..
a heavier weighted river.. will carve X number of tiles through stone.. (Z and X/Y) so a river in stone is as deep as it is wide maybe.. possibly dependant upon the type of stone..

however when it goes through a path of soil it becomes half as deep and twice as wide..

then the merging point where a river goes from soil to stone.. it may split in to two channels (same depth, but tapering to just as wide as the depth) OR it creates a lake.. then the river is continued through the stone.
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Teldin

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Re: Rivers more than one z-level deep
« Reply #5 on: July 20, 2008, 07:30:29 pm »

Actually I have yet to see a single proper cliff with the new versions except for around water. Even *-level cliffs on embark always have ramps leading straight up to the top of the mountain. Is this supposed to occur? I want proper cliffs I can dig into the side of or push people off of, dammit.  >:(
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Neskiairti

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Re: Rivers more than one z-level deep
« Reply #6 on: July 20, 2008, 08:58:25 pm »

remove ramps :P

but yes i think this is intended behavior.. it is more realistic.. before the game was purely cliffs with only ramps on a very few locations.. now its mostly like a mountan.. sloping, with a few cliffs.
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Sukasa

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Re: Rivers more than one z-level deep
« Reply #7 on: July 20, 2008, 10:25:23 pm »

the cliffs are removed temporarily, since they blocked adventurers and such IIRC.
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Neonivek

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Re: Rivers more than one z-level deep
« Reply #8 on: July 20, 2008, 11:36:44 pm »

Also they are going to be put back in the game when Toady gets climbing to work
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Fieari

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Re: Rivers more than one z-level deep
« Reply #9 on: July 21, 2008, 12:41:16 am »

Cliffs were temporarily removed for purposes of army pathfinding algorythms.  Toady said they'd come back when climbing becomes a skill, likely AFTER armies are functional, since he'd need to factor climbing into army pathfinding too.
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Draco18s

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Re: Rivers more than one z-level deep
« Reply #10 on: July 21, 2008, 03:39:57 am »

I haven't really booted up DF since the newest release(s), but I'd prefer the ramps with SOME uncommon cliffs.  Real mountains slope and there are very few vertical cliffs in the real world.
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