Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [39c] Fish are Wild Animals  (Read 1054 times)

Relee

  • Bay Watcher
    • View Profile
[39c] Fish are Wild Animals
« on: July 17, 2008, 07:18:31 pm »

I'm on a map with a river instead of a brook. The river is full of fish which are registered on the Unit List as Wild Animals.

When my dwarves tried to go to the river for a drink after I ran out of alcohol, they kept getting scared away by a Sea Lamprey. I tried to have them drink from a Murky Pool but they said it was foul.

I've never seen fish appear on the Unit List before.
Logged
- Relee the Squirrel --

Flame11235

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #1 on: July 17, 2008, 07:24:59 pm »

There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves.
Logged

Blacken

  • Bay Watcher
  • Orange Polar Bear
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #2 on: July 17, 2008, 07:26:27 pm »

There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves.
Totally sigging that.
Logged
"There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves." - Flame11235

Dame de la Licorne

  • Bay Watcher
  • Cats? Check. FPS? Uh-oh...
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #3 on: July 17, 2008, 07:27:33 pm »

And the animal fish are listed as wild animals.  They include such dreaded creatures as carp, sturgeon aaannnnd....sea lampreys.  Enjoy!  :P
Logged
If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

Relee

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #4 on: July 17, 2008, 07:47:38 pm »

Also Pike. So this isn't a bug then... I guess these fish don't appear in murky pools or brooks. ^.^;;

Will hunters go after them?
Logged
- Relee the Squirrel --

Dame de la Licorne

  • Bay Watcher
  • Cats? Check. FPS? Uh-oh...
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #5 on: July 17, 2008, 08:01:39 pm »

Will hunters go after them?

Hunters will go after anything labeled "wild animal" but, are you very attached to that hunter?  Because he/she won't be coming back.
Logged
If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #6 on: July 17, 2008, 08:08:30 pm »

Will hunters go after them?

Hunters will go after anything labeled "wild animal" but, are you very attached to that hunter?  Because he/she won't be coming back.

 Unless they happen to be a good swimmer. Or you have a lot of ramps around the edges of the water-source.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Alenth Eneil

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #7 on: July 17, 2008, 08:09:34 pm »

There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves.
Totally sigging that.

This should be one of the random messages on the main wiki page.
Logged
Sometimes I just generate worlds and read all the funny names.
(|||)

Dame de la Licorne

  • Bay Watcher
  • Cats? Check. FPS? Uh-oh...
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #8 on: July 17, 2008, 08:14:54 pm »

Will hunters go after them?

Hunters will go after anything labeled "wild animal" but, are you very attached to that hunter?  Because he/she won't be coming back.

 Unless they happen to be a good swimmer. Or you have a lot of ramps around the edges of the water-source.

I have never yet had a hunter (or any dwarf, military or otherwise, for that matter) return from a disagreement with an animal fish, regardless of swimming skill or ramps.
Logged
If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

Relee

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #9 on: July 17, 2008, 08:23:54 pm »

Geez if I had known rivers were so dangerous I would have found someplace with a brook instead of a stream. Oh well, live and learn...
Logged
- Relee the Squirrel --

Ubersoldat

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #10 on: July 17, 2008, 08:45:23 pm »

Their danger is a bit exaggerated sometimes. Rivers are really only a problem for fisherdwarves and thirsty dwarves that try to drink from the river.

Now, if the river is in a terrifying area, then that's dangerous. Skeletal fish will hunt dwarves down and murder everything.
Logged

SocietalEclipse

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #11 on: July 18, 2008, 10:40:21 pm »

In 38c they did appear in murky pools at the start but I'm not sure if they respawned because that fortress got crushed quickly.
Logged

Relee

  • Bay Watcher
    • View Profile
Re: [39c] Fish are Wild Animals
« Reply #12 on: July 19, 2008, 05:43:37 pm »

GYAH you guys weren't kidding. I just had a kobold get discovered and run from my fort. I ignored him since he was leaving, but shortly after I got an announcement that someone stopped drinking 'cause of a longnose gar, and when I went to the river to check (I had them drinking out of an uninhabited part up stream) I noticed that the kobold had been torn asunder, and exploded, by the fish's death ray.

P.S. It's really neat watching the blood flow downstream. o.o;;
« Last Edit: July 19, 2008, 05:46:19 pm by Relee »
Logged
- Relee the Squirrel --