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Author Topic: [39b/c] Donkey has gone stark raving mad!  (Read 994 times)

Coriantumr

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[39b/c] Donkey has gone stark raving mad!
« on: July 17, 2008, 03:44:48 pm »

I started a new fortress under 39b but due to the pathfinding bug I put very little time into it. I played until late autumn of my first year, but never built a trade depot and so I have a merchant who has been stricken by melancholy.

However, within moments of seeing the message for the merchant going melancholy, I get the message: "Donkey has gone stark raving mad!" Are animals capable of going insane now? I've never seen that before.
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Furious Fish

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Re: [39b/c] Donkey has gone stark raving mad!
« Reply #1 on: July 17, 2008, 04:27:03 pm »

This is not new, it's been happening since the 2D version.
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Coriantumr

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Re: [39b/c] Donkey has gone stark raving mad!
« Reply #2 on: July 17, 2008, 05:13:36 pm »

Wow ... I must be too nice to my animals then, I've never seen it happen before.
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infinity

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Re: [39b/c] Donkey has gone stark raving mad!
« Reply #3 on: July 18, 2008, 02:23:34 am »

Just the title made me laugh.
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pndrev

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Re: [39b/c] Donkey has gone stark raving mad!
« Reply #4 on: July 18, 2008, 02:30:40 am »

I usually see this with mountain goats, so it's not new. Still, it's always a funny message. ;)
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Footkerchief

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Re: [39b/c] Donkey has gone stark raving mad!
« Reply #5 on: July 18, 2008, 02:36:17 am »

Wow ... I must be too nice to my animals then, I've never seen it happen before.

I don't know if it can happen to your animals, but merchants and their animals go insane/melancholy/berserk if they're prevented from leaving the map for a certain length of time.
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