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Author Topic: Sound and Doors  (Read 1195 times)

The-Moon

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Sound and Doors
« on: August 02, 2008, 01:04:39 am »

When people sleep, if there is a workshop or something too close to there bed room, they get a bad thought.

What im suggesting / asking.

Asking if doors block sound.

if not i'm suggesting it.

Im suggesting that doors should block some sound, and allow work shops to be placed closer to bed rooms.

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winner

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Re: Sound and Doors
« Reply #1 on: August 02, 2008, 01:08:13 am »

I like it, make sound travel half as far through obstacles and twice as far though air (to simulate the loss in transmitted energy at each material interface) and personally I think it should be stopped dead by soil tiles
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Impaler[WrG]

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Re: Sound and Doors
« Reply #2 on: August 02, 2008, 01:51:05 am »

I find the issue with sound is the great distance over the z axis it can travel (it goes as many z levels up as it goes tiles side ways), many normal hallways are wide enough to separate living from working areas but the need to track sound production across z levels is tricky as you need 4 levels between a workshop and a bedroom to shield it.  If a wall is going to attenuate noise at twice the rate of open space the floors should also contribute on the z axis.  And one last thing, different workshops should have different noise levels, a forge might be 10 units of noise vs a clothier's shop at 4, this might also lead to traffic having noise.
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