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Author Topic: Effects of skills?  (Read 838 times)

RPB

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Effects of skills?
« on: August 15, 2006, 01:08:00 pm »

So, as my "strategy" (if you could call it that) gravitates towards taking less and less equipment in favor of pumping more and more skills up, I was wondering: what exactly do all these skills do? OK, so crafts skills make better crafts. And things like woodcutting and mining let you work faster. But what about stuff like "lye maker"? Will I get more lye from a single bit of ash? Do I get better quality "superlye" with powers of lye-ness far beyond that of mortal lye? Can I at least make lye faster?
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genmac

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Re: Effects of skills?
« Reply #1 on: August 15, 2006, 01:40:00 pm »

And Grower in the creation menu = farmer in the game, correct?
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Toady One

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Re: Effects of skills?
« Reply #2 on: August 15, 2006, 03:07:00 pm »

If a work skill does nothing else, it makes the work faster.  There are no craft quality properties to lye, so that's all you'd get from getting better at it.

Grower is the skill name, Farmer is the unit type (which encompasses many skills).  Grower corresponds to Farming (Fields) in [vpl].

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Aquillion

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Re: Effects of skills?
« Reply #3 on: August 15, 2006, 08:06:00 pm »

Does this mean we'll never have a dwarf descend into a fey mood and produce a bucket of artifact lye?
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Toady One

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Re: Effects of skills?
« Reply #4 on: August 15, 2006, 08:42:00 pm »

It's too bad, since it would probably be more useful than half of the other artifacts.
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