These are nice additions:
# 05/21/2008:
* allowed cooks to bring spice bags to kitchen instead of taking out individual leaves
* made insane dwarves and babies disregard stay inside orders
* stopped designation of downward stair cases on other downward stair cases
* stopped active soldiers from running in elections
* made items stuck on top of doors/floodgates/bridges fall if structure is opened/lowered
* made caravans bring gloves/shoes in pairs
These are the rest, but fix some good problems.
* added additional check for stranded meetings
* stopped people from getting food altruism thoughts from feeding animals during taming jobs
* updated player/follower travel link for adv mode
* stopped no-exert creatures from becoming tired on screw pumps
* stopped problem causing lowering of tree cap from 100 after discussion even with good skill rolls
* stopped clipping of body part names in unit view unless some status text is attained
* stopped king/consort/advisor from doing actual hauling jobs after they arrive
* stopped dead trees from being marked as subterranean
* fixed problem that allowed adv sneaking in line of sight of enemies as long as you weren't targeted
* stopped chunks from rotting as fast as vermin
* fixed demand time initialization
* made murky pools and river sources channelable
* stopped cooks from bringing barrels containing cheese to the kitchen
* fixed problem with the meat/fish check on embark starting food creation
* fixed error in weapon directional penalty from vision problems
* stopped work order jobs from registering with high priority non-validated orders first
* made murky pools and river sources channelable
Does anyone know what this means?
Good fixes Toady, keep working hard.
[ May 22, 2008: Message edited by: Richards ]