On the outskirts of Momuzduthal a gathering takes place.
Zefon: "Ah, Ònul, you have come."
Ònul: "Yes,... Zefon..."
"DucimÎgam, 'Workgorged' if you so please." says Zefon quickly.
Ònul confidently reaches out and strongly shakes Zefon's hand.
Ònul: "I'm named..."
"'Ònul Rinulnomal'... i know." says Zefon, almost rudely.
Ònul: "Yes, 'Intensestaves'."
Zefon: "If you so please, you are a business man, you won't mind us talking business, do you?"
"Ofcourse not.' says Ònul, clearly not taking offense to Zefon's abrupt manner of speech.
Zefon: "Good, good..."
A fine and stout looking dwarven figure approaches.
Ònul: "Well if it isn't the well known mason Thîkut, Thîkut Rulushrovod."
Thîkut: "Hi, Ònul, hows trade?... and Zefon, not a hair has changed on that lovely chin of yours".
"Hi.. there.... You...em haven't changed either. I mean, hi Thîkut..." says Zefon, not sure of himself while making Thîkut laugh and himself blush.
"Oh Zefon you." says Thîkut with a smile on her face.
Ònul: "Anyways, busine..."
Thîkut: "Look, there."
Two more figures approach.
"Tosid and Cilob, good, we will need Cilob's brewing skills where we are going." says Zefon, relieved a bit to break the tension.
"So our business is elsewhere?" says Ònul towards Zefon.
Zefon: "Yes, let me first introduce Cilob Endoklokum, i'm sure you have already heard of Cilob Atticspear's fine boozes. And this friend here is Tosid Evudthîkut..."
"...Tosid Monkbooks is it?" says Ònul, feeling confident as the crowd gathers around him and Zefon.
Tosid: "Absolutely, you are Ònul i presume?"
Ònul: "Aye, thats me, nice to meet you."
"And this here is Thîkut Splashedarches" says Cilob towards Tosid. Thîkut smiles while Zefon feels as if the two ladies have been talking about him making him feel even more uncomfortable then he already was.
"And there are the two last fellow dwarves making our company complete" says Zefon quickly to what appears to be emptiness."
Sure enough, two figures appear out of the sandy mist.
"Hi!" screams Olon from afar, embarrassing the fellow dwarf Monom traveling with her.
Zefon: "This must be the strong and sturdy Olon Dodókâbir"
"Claspromanced makes a excellent miner though" says Zefon quietly under his breath.
"Monom Sákrithgeshud is the name" says Monom -with a misleading confidence as Ònul senses-, still trying to catch up with Olon already in company with the dwarven party.
Ònul: "I'm Ònul and this here is Thîkut and Tosid and this is Cilob and ofcourse Zefon who arranged for this gathering."
"Yes yes, so let us now discuss the reason for this gathering" says Zefon, seemingly a bit annoyed and uneasy with the social smalltalk.
Zefon: "I am an administrator as you might all know."
"It came to my attention that some elven traders were speaking about a place of unimaginable treasure." says Zefon while turning his head towards Ònul who seems to be well in the know of the elven stories.
Zefon: "I did some research to find out this 'treasure' isn't just a elvish euphemism for a useless forrest retreat."
Olon's eyes visibly expand in size while holding her hands as if already wielding a pick.
Zefon: "I am now confident that there is a place out there, a volcano between the mountain rocks in the middle of an unexplored forest only visited by the elves where our treasure awaits us."
Zefon: "I have called for all of you because you are the best at what you do.
Òlon the Trader, he is unmissable regarding the valuation of goods and complex understanding of business.
Cilob the Brewer, her booze is legendary to every real dwarf.
Monom the Architect will turn our new homes into pure dwarven comfort.
Olon the Miner, her pure skill in digging will be essential for us to find riches.
Thîkut's lovely stone furniture will make us feel right at home.
And Tosid, skilled in farming the lands and if he accepts our brand new expedition leader."
After a quick pause everyone starts quietly talking to eachother contemplating what Zefon had to say while Zefon is a bit nervous about Tosid not having answered his question.
Olon seems eager to go on this adventure.
"It was just an idea i had while overhearing the elves speak with Ònul while in trade" says Zefon, seemingly wanting to rid himself of any responsibility.
Tosid: "So where exactly is this place?".
Zefon: "Well i checked some reco..."
"The elves spoke of 'The White Heart", directly north following the stream 'Gutscrypts the Holy Distinction'." says Ònul, while interrupting Zefon.
"Yes, thats what the elves spoke of" adds Zefon, repeating what Ònul already said.
Tosid: "Well then lets first go to where the elves live. Ònul, do you have clear directions?"
Ònul: "If what those savages told me is correct then i know exactly where they reside, so yes, lets pay them a visit and we will decide from there on."
Zefon: "So you are prepared to be our new expedition leader Tosid?".
Tosid: "I'm more then happy to lead our new party, lets go!".
After a few ours of sleep, in the wee morning, the party of seven dwarves gather again.
The trek to Dimaticuthefi, where those elves are said to live, starts.
Ònul: "We should be coming close, look at the density of the forests around here, its... unnatural."
Tosid: "Do you hear that? It must be the stream those savages where talking about."
Ònul: "Yes!', look there."
Olon: "So where are the elves? We aren't lost are we?"
Ònul: "Don't worry Olon, i'm sure that they live arou.."
Zefon: "There, i think i saw one, across the stream!".
Olon: "Huh, where?"
Tosid: "Well its getting dark, lets make camp here and make contact the next day."
Dog starts barking.
Monom: "Ai! Oh, my head, damn pick, damn Olon."
Cilob awakes.
Cilob: "Ugh, rough night, whats the dog barking at anyways, there's nothing here but damn trees."
Cilob notices a figure behind one of the trees.
She starts pushing Ònul.
Cilob: "Look, look there, i think its one of em savages again."
"Uh,.. wh..what?" replies Ònul still half dazed.
Cilob: "One of em elves!"
Ònul: "Ah oh, wait, let me wake up first, i will make contact, you make the rest of em awake will you?"
"Hi there! Its Ònul, the trader from Momuzduthal!" shouts Ònul towards the elf.
Thîkut is the last one awake.
Thîkut: "Whats going on, where's Ònul?"
Cilob: "He isn't back yet, gone making contact with those savages."
"Maybe he got himself eaten" says Zefon mockingly.
Olon: "Oh no, really?"
"Don't worry Olon. He knows how to deal with em elves" says Tosid.
Thîkut: "Whats with yer head Monom?"
Monom: "Damn dog woke me up and..."
Tosid: "Ah, there he is."
Zefon: "I hope he got the information we need, want to get out of this hellhole as soon as possible."
"I know where it is!" shouts Ònul, out of breath from running back.
"It was just like they said, follow the stream upwards and then we go this way and like that and..." shouts Ònul while making figures into the air.
Zefon: "Good good, lets go already, lead us to where it is on the way."
"Come!" shouts Olon, seemingly already packed and ready to mine some rock.
Ònul: "Ah, this must be the brook, Mincedbore, just like they carved it on this piece of bark. Haha, they are so inferior."
Zefon: "I think we are here, whats your thought Tosid?"
Tosid: "Yep, seems to be the place, i can smell the sulfur."
Tosid: "Hey Olon!, come lit this piece of bark with your pick and a...wait Olon,...where th.."
Monom: "She's already digging into the side of the mountain? Damn Olon."
"Wait Olon! Let me plan how to lay out some rooms first!" shouts Monom towards Olon, with little to no avail.
edit: Personal rules.
1) Traps:
- only steel cages in cagetraps allowed
- only obsidian (or similary expensive/rare stone or artifact) mechanisms in traps allowed
- only 1 weapon per weapon trap
- no stonefall traps
2) Skills:
- only 1 miner allowed
- only 1 bowyer allowed
- only 1 carpenter allowed
- only 1 woodcutter allowed
- only 1 engraver allowed
- only 1 masons allowed
- only 1 ambusher allowed
- only 1 animal dissector allowed
- only 1 animal caretaker allowed
- only 1 trapper allowed
- only 1 animal trainer allowed
- only 1 armorsmith allowed
- only 1 furnace operator allowed
- only 1 metalsmith allowed
- only 1 metalcrafter allowed
- only 1 weaponsmith allowed
- only 1 gem cutter allowed
- only 1 gem setter allowed
- only 1 bone carver allowed
- only 1 clothier allowed
- only 1 glassmaker allowed
- only 1 leatherworker allowed
- only 1 stonecrafter allowed
- only 1 weaver allowed
- only 1 wood crafter allowed
- only 1 strand extractor allowed
- only 1 appraiser allowed
- only 1 building designer allowed
- only 1 organizer allowed
- only 1 record keeper allowed
- only 1 fisher allowed
- only 1 fish cleaner allowed
- only 1 fish dissector allowed
- only 1 brewer allowed
- only 1 butcher allowed
- only 1 cheese maker allowed
- only 1 cook allowed
- only 1 dyer allowed
- only 1 grower allowed
- only 1 herbalist allowed
- only 1 lye maker allowed
- only 1 milker allowed
- only 1 miller allowed
- only 1 potash maker allowed
- only 1 soaper allowed
- only 1 tanner allowed
- only 1 tresher allowed
- only 1 woodburner allowed
- only 1 mechanic allowed
- only 1 pump operator allowed
- only 1 siege engineer allowed
- As many siege operators as i wish are allowed
- All other skills are free for every dwarf to use
- If by a mood a dwarf acquires a skill already used one of them will get drafted
- Military dwarves and other skill dwarves have to be seperated. (unless on duty, thus normal dwarves may get drafted only to fight for real).
- If a certain skill dwarf dies another dwarf may take its place, only those that did not use any other skill yet though. (so a military dwarf or a peasant)
- Every dwarf may only have 1 used skill. (no pump training for example or no turning on mason to get some walls built faster, or someone trading except the trader and so on) Except for making a peasant into a dabbling something for interesting artifacts via moods.
-Children do whatever the hell they please, untill they reach adulthood because then they most likely get dwarfted... er, i mean, drafted.
3) Embark:
- Only one skill per dwarf worth two points each. (regular miner for Olon for example)
- 5 per seed type max
- 1 pick
- 1 anvil
- max of 100 booze
- 1 wardog
- only 2 monies worth meat, 1 each.
- Nothing else apart from wood allowed.