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Author Topic: Removing fuel requirements from metalsmiths forge  (Read 703 times)

Wooty

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Removing fuel requirements from metalsmiths forge
« on: January 22, 2008, 08:06:00 pm »

I can mod my smelter to make things using air and cold ore, but not my metalsmith...any solutions/workarounds?
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Wiles

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Re: Removing fuel requirements from metalsmiths forge
« Reply #1 on: January 22, 2008, 08:31:00 pm »

I don't think you can at the moment. My layered spidersilk armour still needs coke to make. I guess we'll just have to tell ourselves that he's using it to keep warm  :p
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Wooty

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Re: Removing fuel requirements from metalsmiths forge
« Reply #2 on: January 22, 2008, 08:37:00 pm »

You can make a maga metalsmiths forge though, right? The only problem is I don't have magma...
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Alfador

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Re: Removing fuel requirements from metalsmiths forge
« Reply #3 on: January 23, 2008, 11:47:00 am »

This is probably going to be moddable once all the workshops are tagged like the smelter currently is. It's not going to be easy. Or quick. (Much like your adventurers' deaths.)
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BurnedToast

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Re: Removing fuel requirements from metalsmiths forge
« Reply #4 on: January 24, 2008, 08:52:00 pm »

You can just mod the smelter to make coal for free, which is not quite the same but almost as good.
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Earthquake Damage

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Re: Removing fuel requirements from metalsmiths forge
« Reply #5 on: January 25, 2008, 12:43:00 am »

Layered spidersilk?  I assume you created a new "metal" for that one?
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