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Author Topic: Velociprators!  (Read 1030 times)

Slappy Moose

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Velociprators!
« on: February 10, 2008, 06:44:00 pm »

Under "creature_standard" I have this code:
code:
[CREATURE:VELOCI]
   [NAME:veloci:velocii:veloci]
   [TILE:'v'][COLOR:6:0:0]
   [MODVALUE:3]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:50:100]
   [CLUSTER_NUMBER:5:10]
   [NO_SPRING][NO_SUMMER]
   [BUTCHERABLE_NONSTANDARD]
   [LIKES_FIGHTING][NOFEAR][RECKLESS][NOEXERT][NONAUSEA][NOEMOTION][NO_THOUGHT]
   [GRASSTRAMPLE:0]
   [PREFSTRING:terrifying features]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:4TOES:MOUTH]
   [BODYGLOSS:CLAW_FOOT][BODYGLOSS:CLAW_HAND]
   [SIZE:6]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:2:4:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:slash:slashes:1:4:GORE][ATTACKFLAG_WITH]
   [CHILD:1][LITTERSIZE:40:50][CHILDNAME:veloci child:veloci children]
   [FAT:2]
   [ALL_ACTIVE]
   [BIOME:ALL_MAIN]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SPEED:600]

Will this creature resemble a velociraptor? I am taking suggestions for improvement.

Also, the amount that enter the map per year is supposed to be high, this is meant to go along with a mod I'm making.

[ February 10, 2008: Message edited by: Slappy Moose ]

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[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Fenrir

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Re: Velociprators!
« Reply #1 on: February 10, 2008, 06:49:00 pm »

It could be that it's just really uncommon. The [FREQUENCY] tag is rather low, try removing it. Creatures without a [FREQUENCY] tag are on the map at all times. If you remove it and they're still not showing up, you know something else is wrong.

EDIT:
No, you need not generate a new world.

[ February 10, 2008: Message edited by: Fenrir ]

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Fenrir

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Re: Velociprators!
« Reply #2 on: February 10, 2008, 06:50:00 pm »

Double post

[ February 10, 2008: Message edited by: Fenrir ]

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Slappy Moose

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Re: Velociprators!
« Reply #3 on: February 10, 2008, 07:06:00 pm »

I did that.

I haven't seen any yet, but I'll wait two more seasons, and see what happens.

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[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Untelligent

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Re: Velociprators!
« Reply #4 on: February 10, 2008, 07:15:00 pm »

Giant Cave Spiders, Carp, Unicorns, and Demons all have an attack of 1:6.

I think your raptor's strength is a tad excessive.

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Slappy Moose

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Re: Velociprators!
« Reply #5 on: February 10, 2008, 07:21:00 pm »

[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:2:4:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:slash:slashes:1:4:GORE][ATTACKFLAG_WITH]

There.

I didn't know an attack value of 6 was a giant spiders amount...

Still, these creatures are meant to be like velociraptors.

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Arkose

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Re: Velociprators!
« Reply #6 on: February 10, 2008, 10:40:00 pm »

code:
 [CANOPENDOORS] 


http://www.xkcd.com/135/
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penguinofhonor

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Re: Velociprators!
« Reply #7 on: February 10, 2008, 10:48:00 pm »

Velociraptors aren't as big as they were in Jurassic Park, more of a size 4 or 5. And they may have been able to fly. Either way, they had feathers. See:
http://www.faculty.mcneese.edu/rrettke/Avian_Velociraptor_02.jpg  http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Vel ociraptor_dinoguy2.jpg/757px-Velociraptor_dinoguy2.jpg

But the [FLYER] tag would not suit them, as they could have only flown short distances. We need a new tag, perhaps Toady should add several levels of [FLYER] instead of the one we have now?

[FLYER:1] could be something that could fly maybe 5-10 spaces every once in a while. This would suit velociraptors.
[FLYER:2] would be a creature that could fly some, but they would walk just as much.
[FLYER:3] would be something that could fly as much as it wanted, any time or anywhere. This would be those birds.

Think of the possibilities! Flying fish with [FLYER:1]! Velociraptors!

And, for modding compatibility, [FLYER] would imply [FLYER:3] so everyone doesn't have to redo all their fliers.

Wow, this post took me a while and adds virtually nothing to the topic at hand.

Edit: Making it more clear

[ February 10, 2008: Message edited by: penguinofhonor ]

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Slappy Moose

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Re: Velociprators!
« Reply #8 on: February 10, 2008, 11:15:00 pm »

I am aware that the jurassic park velociraptors were almost completely fictional, but they are by far much more known, popular, and awesome looking.

Still, thanks for the info.

I didn't know about the flier variables, I could have some fun with those.

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[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

penguinofhonor

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Re: Velociprators!
« Reply #9 on: February 10, 2008, 11:28:00 pm »

quote:
Originally posted by Slappy Moose:
<STRONG>I didn't know about the flier variables, I could have some fun with those.</STRONG>

Ah, was I unclear? I meant that we should have flier variables.

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Slappy Moose

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Re: Velociprators!
« Reply #10 on: February 10, 2008, 11:59:00 pm »

Oh. Damnit.
I didn't notice the "we need a new tag" part.

Put that under the suggestion forum, thats a really cool idea.

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.