Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Dwarven Wagons  (Read 779 times)

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Dwarven Wagons
« on: February 03, 2008, 07:50:00 pm »

Is it possible to make it so dwarves bring wagons with their caravans? It would be really nice, since dwarves have access to lots of the heavier things like stones and metal which I would love to import.

Maybe I'll have to wait until next version, eh?

Logged

Slappy Moose

  • Bay Watcher
    • View Profile
Re: Dwarven Wagons
« Reply #1 on: February 03, 2008, 07:57:00 pm »

I highly doubt it. Unless it is somewhere in the raws, it is nearly off limits to modding.
Logged
Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Fenrir

  • Guest
Re: Dwarven Wagons
« Reply #2 on: February 03, 2008, 08:03:00 pm »

What makes the humans bring wagons?
Logged

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Re: Dwarven Wagons
« Reply #3 on: February 03, 2008, 08:11:00 pm »

If I had to guess, I'd say [PLAINS_SETTLEMENTS]
Logged

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: Dwarven Wagons
« Reply #4 on: February 03, 2008, 09:15:00 pm »

If you want the dwarves to bring more then just change the trade capacity of the mules that they bring. It is only at 2000 right now. Why not bring it up to 30,000. Wagons are only at 15,000.
Logged

Fenrir

  • Guest
Re: Dwarven Wagons
« Reply #5 on: February 03, 2008, 09:30:00 pm »

I think it's possible to make multiple tile creatures with the wagon's definition somehow, but I've never succeeded. If you can do that, you could just add a wagon with the trade capacity tag. It wouldn't have animals pulling it or drivers, though.
Logged

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Re: Dwarven Wagons
« Reply #6 on: February 04, 2008, 12:00:00 am »

I completely forgot about that :P

I remember before I installed the new version that I made Teldin's woolly mammoths trade capacity 30,000 or some such. Wasn't bad, really :P

Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Dwarven Wagons
« Reply #7 on: February 04, 2008, 01:12:00 am »

Yes, it's PLAINS_SETTLEMENTS that makes humans bring wagons. The tag also makes ruins with the undead versions of the race to spawn. I've done it in my Martial Arts mod.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India