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Author Topic: Graphics Mods  (Read 901 times)

guyinsas

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Graphics Mods
« on: December 21, 2007, 01:59:00 pm »

Quick question, how do you install them?

Downloaded this one and put it in the correct directory but doesn't seem to have taken; http://dwarf.lendemaindeveille.com/index.php/Object_Tilesets

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Red Jackard

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Re: Graphics Mods
« Reply #1 on: December 21, 2007, 02:46:00 pm »

http://dwarf.lendemaindeveille.com/index.php/Tilesets#Graphics_sets

Entire contents of "..\Dwarf Fortress\raw\graphics\" for DQ set:

  • animals\
  • main\
  • graphics_animals.txt
  • graphics_main.txt

    [ December 21, 2007: Message edited by: Red Jackard ]

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    guyinsas

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    Re: Graphics Mods
    « Reply #2 on: December 21, 2007, 02:59:00 pm »

    ah thank you so much
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    guyinsas

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    Re: Graphics Mods
    « Reply #3 on: December 21, 2007, 03:24:00 pm »

    Ok new one (sorry looked around but couldn't see how do this).

    I want use Dystopian Rhetoric (installed and working) as well as Guybrush tileset, not sure how to install. Help please, sorry this will be the last one for a while

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    Ziusudra

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    Re: Graphics Mods
    « Reply #4 on: December 21, 2007, 03:33:00 pm »

    quote:
    Originally posted by guyinsas:
    <STRONG>Ok new one (sorry looked around but couldn't see how do this).

    I want use Dystopian Rhetoric (installed and working) as well as Guybrush tileset, not sure how to install. Help please, sorry this will be the last one for a while</STRONG>


    Wiki Edit: Guybrush is a 16x16 character set, you want to use 1280x400 for the window dimensions or whatever 1280x? sceeen dimension you can use.

    [ December 21, 2007: Message edited by: Ziusudra ]

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    guyinsas

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    Re: Graphics Mods
    « Reply #5 on: December 21, 2007, 03:43:00 pm »

    ive set the init.txt as;

    [WINDOWEDX:1280]
    [WINDOWEDY:400]
    [FONT:GuybrushSemiGraphic_curses_square_16x16.bmp]

    Full screen info.

    [FULLSCREENX:1280]
    [FULLSCREENY:400]
    [FULLFONT:GuybrushSemiGraphic_curses_square_16x16.bmp]

    If this is set to YES, the tiles will not be stretched, but rather the
    game view will be centralized, surrounded by black space.  Tiles that
    are too large will always be compressed rather than running off the
    screen.

    Is this correct because its not working

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    Red Jackard

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    Re: Graphics Mods
    « Reply #6 on: December 21, 2007, 03:45:00 pm »

    Scroll down to the graphic font settings.
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    Ziusudra

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    Re: Graphics Mods
    « Reply #7 on: December 21, 2007, 03:49:00 pm »

    And you'll probably have to use 1280x768 or 1280x1024 for your fullscreen modes.

    Edit: If you had the DR graphics working all you should have to change is the [GRAPHICS_FULLFONT:curses_800x600.bmp] or [GRAPHICS_FONT:curses_640x300.bmp].

    [ December 21, 2007: Message edited by: Ziusudra ]

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    guyinsas

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    Re: Graphics Mods
    « Reply #8 on: December 21, 2007, 04:34:00 pm »

    Ok I'm still having problems so i'll just put what set up i'm running (only what ive made changes to.

    C:\DF\raw\graphics\example has the Guybrush tileset and the  Dystopian Rhetoric bmp files.

    the init.txt is set too this and the DR works but not guybrush...
    --------------------------------------------------------------------------------
    his is the size and font for windowed mode.  Changing to 800x600 and the 800x600 font might

    make you happier.

    [WINDOWEDX:1280]
    [WINDOWEDY:400]
    [FONT:Guybrush_square_16x16.bmp]

    Full screen info.

    [FULLSCREENX:800]
    [FULLSCREENY:600]
    [FULLFONT:Guybrush_square_16x16.bmp]

    If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.

    [BLACK_SPACE:NO]

    Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use

    the "raw/graphics" folder for tile information.  Currently this is limited to whatever

    creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.

    [GRAPHICS:YES]
    [GRAPHICS_WINDOWEDX:640]
    [GRAPHICS_WINDOWEDY:300]
    [GRAPHICS_FONT:curses_800x600.bmp]
    [GRAPHICS_FULLSCREENX:800]
    [GRAPHICS_FULLSCREENY:600]
    [GRAPHICS_FULLFONT:curses_800x600.bmp]
    [BLACK_SPACE:YES]

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    Ziusudra

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    Re: Graphics Mods
    « Reply #9 on: December 21, 2007, 05:09:00 pm »

    [GRAPHICS_WINDOWEDX:1280]
    [GRAPHICS_WINDOWEDY:400]
    [GRAPHICS_FONT:Guybrush_square_16x16.bmp]
    [GRAPHICS_FULLSCREENX:1280]
    [GRAPHICS_FULLSCREENY:1024]
    [GRAPHICS_FULLFONT:Guybrush_square_16x16.bmp]

    That should do it.  You can also try:

    [GRAPHICS_FULLSCREENY:768]

    [ December 21, 2007: Message edited by: Ziusudra ]

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    Red Jackard

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    Re: Graphics Mods
    « Reply #10 on: December 21, 2007, 05:23:00 pm »

    Tilesets belong in the DF\data\art\ directory, not with the graphics!
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