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Author Topic: Any quick ways of testing creatures?Will these creatures  (Read 600 times)

turboburrito

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Any quick ways of testing creatures?Will these creatures
« on: November 28, 2007, 12:07:00 am »

How do you guys test your monsters?  Is there a sure fire way to be able to test them really quick.  Will I have to just spend time searching for them in adventure mode?

Heres the monsters I want to test:
   

quote:
 
[CREATURE:GORGON]
   [NAME:gorgon:gorgons:gorgon]
   [TILE:'g'][COLOR:2:0:0]
   [LARGE_ROAMING][FREQUENCY:25]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:1:3]
   [LARGE_PREDATOR][EVIL]
   [EXTRACT:gorgon extract:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE]
   [GENPOWER:4]
   [BUTCHERABLE_NONSTANDARD]
   [FANCIFUL]
   [CAN_LEARN]
   [CAN_SPEAK]
   [PREFSTRING:hissing hair]
   [BODY:HUMANOID_LEGLESS:TAIL_STANCE:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:MOUTH]
   [SIZE:6]
   [ATTACK:MAIN:BYTYPE:GRASP    :punch    :punches:1:2:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:MOUTH:gaze at:gazes at:0:0:BLUDGEON][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [FAT:1]
   [ALL_ACTIVE]
   [BIOME_SHRUBLAND_TEMPERATE]
   [BIOME_SAVANNA_TEMPERATE]
   [BIOME_GRASSLAND_TEMPERATE]
   [BIOME_SHRUBLAND_TROPICAL]
   [BIOME_SAVANNA_TROPICAL]
   [BIOME_GRASSLAND_TROPICAL]
   [BIOME_MARSH_TEMPERATE_FRESHWATER]
   [BIOME_MARSH_TEMPERATE_SALTWATER]
   [BIOME_MARSH_TROPICAL_FRESHWATER]
   [BIOME_MARSH_TROPICAL_SALTWATER]
   [FEMALE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIMS_INNATE][SWIM_SPEED:2500]

[CREATURE:SUCCUBUS]
   [NAME:succubus:succubi:succubus]
   [TILE:'&'][COLOR:5:0:1]
   [GENPOWER:3]
   [EVIL]
   [CAN_LEARN][CAN_SPEAK]
   [EXTRACT:succubus extract:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_STUN]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [CANOPENDOORS]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:7]
   [MAXAGE:300:600]
   [ATTACK:MAIN:BYTYPE:GRASP:caress:caresses:0:0:BLUDGEON][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [ATTACK:MAIN:BYTYPE:GRASP    :pummel    :pummels:1:2:BLUDGEON]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:3]
   [EQUIPS]
   [ALL_ACTIVE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PREFSTRING:stunning beauty]
   [SPECNAME:MALE:incubus:incubi:incubus]
   [FANCIFUL]
   [NO_DRINK][NO_EAT][NO_SLEEP]
   


I'm thinking these won't work because at the time i created them I thought the [SPECIALATTACK_INJECT_EXTRACT:50:100] was an attack flag and because the extract system is hard coded.  Please tell me if I'm wrong about either of these points or other reasons why my monsters wouldn't work.

Does any one know the messages used when a giant cave spider injects its extract?

Will the min and max damage for my special attacks work? Or can the values not be 0?

[ November 28, 2007: Message edited by: turboburrito ]

[ November 28, 2007: Message edited by: turboburrito ]

[ November 28, 2007: Message edited by: turboburrito ]

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Karlito

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Re: Any quick ways of testing creatures?Will these creatures
« Reply #1 on: November 28, 2007, 12:43:00 am »

This should all probably work.  I know that you attacks of 0 and the extract code is right.

Giant cave spider attacks go like this:
The giant cave spider bites you in the upper arm.
You feel numb!
and then that progresses to
You feel more numb!
You are partially paralyzed!
You are fully paralyzed!

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turboburrito

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Re: Any quick ways of testing creatures?Will these creatures
« Reply #2 on: November 28, 2007, 01:18:00 am »

So the special attack is an attack flag?
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