I'll preface this by saying I have read up on the [COLOR:x:y:z] thing, so I'm not sure this will actually be possible.
I was wondering if it could be possible to differentiate stone types by giving them a more broad range of color. While I have no problem with generic stone types basically being gray, white, or dark gray, I really do enjoy the special fun that comes with orthoclase, olivine, and microcline. Whether it's building a yellow castle to lower property values in the region or covering the map in microcline roads to try to fool people on the map viewer that I made them from adamantine, I sure love colored stone.
What I'd like to do is mod the color of certain types of stones for pseudo-realism but mostly for fun. I wanted to make mud and claystone brown, sandstone a ruddy orange, and granite pink (don't laugh; a lot of granite IS pink, and pink granite is pretty and valuable... or maybe I could add "pink granite" as a cluster type in granite?). Maybe other stones as well, but mostly that. The brown seems to work by default because brown is a default color (and from what I can see the stones are already that color, more or less?).
From what I can see of the color tag, it would be possible to make stone brown (6:0), light magenta (5:1), and red (4:0 and 4:1), but these colors are a little too... bright. The dye colors, on the other hand, provide lots of possibilities. But I don't believe it's possible to assign dye colors to stones, correct?
[ November 25, 2007: Message edited by: Nakar ]