Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Need some help regarding new races and tilesets (modding  (Read 701 times)

Mori

  • Bay Watcher
    • View Profile
Need some help regarding new races and tilesets (modding
« on: July 27, 2007, 06:39:00 pm »

Ok, well basically I'm modding in a new playable race who are undead type creatures. I seem to have gotten most of the stuff worked out, but I'm using a tileset (the dystopian rhetoric one from here). I can't figure out how to get my new race (let's call them ghouls) to use the new skeleton tiles. It'd probably be simpler if I wanted them to use something like the human tileset, but the skeletons in regular DF are weird versions of humans, so the tileset thing has some weird stuff for them rather than just a regular race. Any help is appreicated.
Logged

Corpze

  • Bay Watcher
    • View Profile
Re: Need some help regarding new races and tilesets (modding
« Reply #1 on: July 28, 2007, 03:22:00 am »

I don't use tile sets, but why don’t you see what the skeletons use as there tile and put that on your race, it should display them as skeletons.
Logged
acrificing Minions: is there any problem it CAN''T solve?

DR

  • Bay Watcher
    • View Profile
Re: Need some help regarding new races and tilesets (modding
« Reply #2 on: July 28, 2007, 04:30:00 am »

It's pretty easy to do really. Since your race is not going to be considered undead by the game, you don't need to worry about the "weird stuff".

You just need something like this stuck on the end of the file:

code:
[CREATURE_GRAPHICS:GHOUL]
   [DEFAULT:DWARVES2:x:y:AS_IS:DEFAULT]
       [SPEARMAN:DWARVES2:x:y:AS_IS:DEFAULT]
       [SWORDSMAN:DWARVES2:x:y:AS_IS:DEFAULT]
       [AXEMAN:DWARVES2:x:y:AS_IS:DEFAULT]
       [HAMMERMAN:DWARVES2:x:y:AS_IS:DEFAULT]
       [CROSSBOWMAN:DWARVES2:x:y:AS_IS:DEFAULT]


etc... where x and y are the coordinates of the tile you want.
Logged

Mori

  • Bay Watcher
    • View Profile
Re: Need some help regarding new races and tilesets (modding
« Reply #3 on: July 28, 2007, 10:43:00 am »

Aha, thanks dude.
Logged

Mori

  • Bay Watcher
    • View Profile
Re: Need some help regarding new races and tilesets (modding
« Reply #4 on: July 28, 2007, 12:30:00 pm »

I've got one more problem, which is that when i generate a new world it only gives me Ghoul: Play Now! rather than Ghoul from [place], so I can't select any skills.
Logged

Telltolin

  • Bay Watcher
    • View Profile
    • Miriscus
Re: Need some help regarding new races and tilesets (modding
« Reply #5 on: July 28, 2007, 01:59:00 pm »

quote:
Originally posted by Mori:
<STRONG>I've got one more problem, which is that when i generate a new world it only gives me Ghoul: Play Now! rather than Ghoul from [place], so I can't select any skills.</STRONG>

To have something other than play now I think you need to create civilizations.

Logged

12ay

  • Escaped Lunatic
    • View Profile
Re: Need some help regarding new races and tilesets (modding
« Reply #6 on: July 29, 2007, 01:40:00 pm »

well kind of off topic, but about the tilesets, i downloaded the same one as mori and ut aint working, any help?
Logged