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Author Topic: Requests Thread  (Read 2242 times)

Mechanoid

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Re: Requests Thread
« Reply #15 on: November 20, 2007, 07:39:00 pm »

Dont forget slimes and oozes!

Every fortress needs a pit of ultra-lethal green slime.  :D

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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Fleeb

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Re: Requests Thread
« Reply #16 on: November 20, 2007, 08:04:00 pm »

Ooo, a gelatinous cube!
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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Durnheist

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Re: Requests Thread
« Reply #17 on: November 25, 2007, 01:33:00 am »

I'd like to see giant phantom spiders with giant phantom spider silk.  I think I could probably make the creature myself, I'm just not sure about how to get the silk part working or if it's even possible.
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Plac1d

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Re: Requests Thread
« Reply #18 on: November 27, 2007, 02:06:00 pm »

Could someone integrate all of the plant mods into a single text document and upload it to the Wiki? Of the duplicates, pick the plant with the most versatility. I need more variations of alcohol.
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stopped aerial births

InquisitiveIdiot

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Re: Requests Thread
« Reply #19 on: November 27, 2007, 03:27:00 pm »

Should Toady be reading this thread, I'd like to put in a request for "spawn a new unit" to be made a workshop output option.  

Quite a number of races would have a use for this sort of thing - skeleton races assembling reinforcements from bones, golem races casting new units at a forge, etc.  If multi-race fortresses are a possibility (like goblins creating skeletal troops, or dwarves constructing clockwork servants, or queen giant hornets spawning worker giant hornets), that would be even better.

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