You were out killing leprechauns? What has the world come to...
Yeah, I agree about the descriptions. While I was working on them, I saw that when I said I'd get the descriptions up to a "certain quality level" for this release that this would mean over-done instead of under-done. It's easy, though time-consuming, to take a lot of information and just splatter it on the screen. It will be harder to distill the information into a coherent form.
The hair, as you point out, is one of the best examples of this. I think it was necessary to go overboard on body parts within the code -- now it is trivial to have a witch say "go get me a curly red hair... it doesn't matter which animal it comes from," and that's a good step forward. In addition, if I find a solitary hair on the ground, I'd want a description like this since it would exist in isolation from the other 300 paragraphs in a species description. However, I still have to figure out how to take the 8 different types of hair that sometimes occur simultaneously on a mammal's face and say "this creature has long whiskers and red eyebrows."
I have some ideas... perhaps each possible feature in the mammal definition will have an "unusualness"/"interest"/"danger" factor assigned to it, and the three or five most prominent things which occur in a given species will be moved up to a higher description level. That way, you can access the creature description and get a good overall feel of it, but if you want the nuts-and-bolts, you can get them too. Maybe if you try for the nuts-and-bolts on an actively attacking creature it will take some time, but I'd have to figure out how to do that right. The nuts-and-bolts of a far away creature should be inaccessible, unless you have excellent vision or prior knowledge.
I had a titan with wounded 579 times by Drooling Creepers (wolf-sized quadrapeds). There were a few dents on my skull, but I never got brained. I had to quit to get back to programming
[ February 19, 2002: Message edited by: Toady One ]