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Author Topic: Creating a Creature  (Read 2757 times)

Greiger

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Re: Creating a Creature
« Reply #15 on: May 12, 2008, 12:15:00 am »

I was under the impression that [NATURAL] also caused creatures to become undead in evil areas.  [UNDEAD_CANDIDATE] I thought was the entity version to use with currently non-existent ruins sites.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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FluffyToast J

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Re: Creating a Creature
« Reply #16 on: May 13, 2008, 02:30:00 am »

Alright. I've finished the creature file, and I'm going to post it here, to see if I've done it right.

code:
[CREATURE: MAGE]
   [NAME:mage:mages:mage]
   [TITLE:1]
   [COLOR:3:0:0]
   [GENPOWER:3]
   [INTELLIGENT]
   [CANOPENDOORS]
   [MAXAGE:150:170]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [ATTACK:MAIN:BYTYPE:BRAIN:throw a fireball at:throws a fireball at:burning]
   [ATTACK:SECOND:BYTYPE:BRAIN:conjure ice wave at:conjures ice wave at:freezing]
   [ATTACK:SECOND:BYTYPE:BRAIN:cast a sheet of flame:casts a sheet of flame:burning]
   [LAYERING:50]
   [STANDARD:FLESH]
   [SWIMS_LEARNED][SWIMSPEED:5000]
   [SIZE:8]
   [DAMBLOCK:3]  

Thanks!

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Kagus

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Re: Creating a Creature
« Reply #17 on: May 13, 2008, 02:52:00 am »

Close, but not quite.  The attacks aren't in correctly.

You've listed the damages as "...:burning]", "...:freezing]", and "...:burning]".  Three problems with that.  

First, you need to specify the damage range.  Example:  "...punches:1:3:BLUDGEON]".  The one and the three indicate minimum and maximum damage, respectively.  The actual damage is scaled based on the strength and size of the creature making the attack, so don't worry about the seemingly low values.  These are standard.

Second, "burning" and "freezing" are not recognized damage types.  Heat-related attacks are "BURN" and "HEAT", while cold-related attacks are simply "COLD".

Third, the damage types are not upper case.  Yeah, it's a minor thing, but the code goes wacky if it's not upper case.

FluffyToast J

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Re: Creating a Creature
« Reply #18 on: May 13, 2008, 03:11:00 am »

Ah, thanks! I knew there was something wrong. Now to fix that up, and generate a new world. I'll report back to tell everyone, and a download if you want.

Hope this works   :D

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Areyar

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Re: Creating a Creature
« Reply #19 on: May 13, 2008, 05:04:00 am »

I was wanting for a wizard type creature, my engravers are obsessed by them.   :D

You have no magic coming from hands...why not?
Conjuration of fireballs usually entails lots of gesticulation shouting and pointing menacingly at offending things.

--This is a masterfull engraving of a wizard making a plaintive gesture at his apprentice dwarf. The apprentice is on fire.--
training accident?

edit:
A bit beyond your current ability perhaps but still some nice ideas:
...you could look into making scepters into weapons for magical attacks.

...can finished goods be modded to be used as tools/weapons at all?
most probably would need a new weapontype and a workshop to produce them.

Is it a monster/adventurer only, or can it also be used in the fortress?

Maybe as a noble? (probably non-accessable code)
...requires office ...with bookcase ...and an archery target for practice.

[ May 13, 2008: Message edited by: Areyar ]

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Loctavus

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Re: Creating a Creature
« Reply #20 on: May 13, 2008, 05:47:00 am »

I used a ranged weapon 'wand' for magic attacks with a race I was creating, the ammunition was runes that did BURN and COLD damage and had zero stick chance.
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Areyar

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Re: Creating a Creature
« Reply #21 on: May 13, 2008, 10:40:00 am »

Nice.

Is it on the wiki?

Did it require a whole new set of weapon types and stuff like I feared?

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Kagus

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Re: Creating a Creature
« Reply #22 on: May 13, 2008, 11:46:00 am »

It really doesn't take that much work...  You make a new weapon and a new ammo, and then give it to the entity (dwarves, elves, humans, kobolds, wizards, sentient mold etc.) that you want to make it.  

You can't actually create new weapon types...  However, nothing's stopping you from telling the game that your weapon is something it isn't.  For instance, crossbows use the "hammer" skill in melee.  You can have wands use the spear, sword, mace, bow, or whatever other skill you might want.   However, you do need to pick an existing one.

You don't need to make a new workshop, or anything else.  Just the weapon, the ammo, and the stuff that "points" to that weapon and that ammo.

Areyar

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Re: Creating a Creature
« Reply #23 on: May 13, 2008, 03:59:00 pm »

so for a wand, that would be a lowpowered mace or similar.

fireworks! made at alchemists = ammo for some sort of wizard weapon.

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