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Author Topic: ITEM_IMPROVEMENT_MODIFIER?  (Read 882 times)

Jay

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ITEM_IMPROVEMENT_MODIFIER?
« on: May 26, 2008, 07:10:00 pm »

So I was picking through the file changes.txt, and I found this:
code:
   [SPHERE_ALIGNMENT:<sphere>:<amount>]
      <amount> is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value
   [ART_FACET_MODIFIER:<facet>:<amount>]
      <facet> is one of: OWN_RACE, FANCIFUL, EVIL, GOOD
      <amount> as above
   [ART_IMAGE_ELEMENT_MODIFIER:<art>:<amount>]
      <art> is one of: CREATURE, PLANT, TREE, SHAPE, ITEM
      <amount> as above
   [ITEM_IMPROVEMENT_MODIFIER:<item>:<amount>]
      <item> is one of:
         ART_IMAGE
         COVERED
         RINGS_HANGING
         BANDS
         SPIKES
         ITEMSPECIFIC
         THREAD
         CLOTH
         SEWN_IMAGE
      <amount> as above


So, I got to wondering..  What exactly..  does it do?
Dwarves say this:
code:
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]


What I'm thinking is that, with 256 being the normal, they prefer to add bands and menacing spikes to items over anything else...  Would I be able to put in something like [ITEM_IMPROVEMENT_MODIFIER:ART_IMAGE:25600] and they'd rather put an image on everything over any other improvement?
EDIT: And what's this ITEMSPECIFIC?
EDIT2: Blah, wasn't paying attention.  Rings would not be preferred.
[ May 26, 2008: Message edited by: jaybud4 ]

[ May 26, 2008: Message edited by: jaybud4 ]

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Cavalcadeofcats

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Re: ITEM_IMPROVEMENT_MODIFIER?
« Reply #1 on: May 26, 2008, 07:18:00 pm »

As the default is 256, dwarves actually prefer not to put hanging rings on items. (64<256) They do like bands and spikes, though.

Your idea would work.

ITEMSPECIFIC is probably... well, a specific item, like an artifact or maybe a masterpiece.

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