quote:
Originally posted by Duke 2.0:
<STRONG>1. Can you make creatures in reactions?</STRONG>
Only vermin, or vermin-like creatures.
quote:
Originally posted by Duke 2.0:
<STRONG>2. Can you make clothes that cover the whole body?</STRONG>
No. You can make clothes cover MOST of the body, but you will have to have a helmet, two gloves, and two boots to cover ALL of it. UBSTEP and LBSTEP only apply to [LIMB] parts.
quote:
Originally posted by Duke 2.0:
<STRONG>3. Can you make walls that look invisible in air? By this I mean if a wall is next to a high open outside space(So the tile is light blue) can I make it so the wall has the same graphics as the open space? If not, what else provides support whose graphics I can change?</STRONG>
You can make ROCK have the same color/tile. You can have a wall have the same texture, but the rock will have to provide color for it. A support also provides, uh, support, but its tile is the letter I, and I doubt you want to change that.
quote:
Originally posted by Duke 2.0:
<STRONG>4. Can I change the names of workshops?</STRONG>
Yes, through hex-hacking the exe. It's very limited though.
quote:
Originally posted by Duke 2.0:
<STRONG>5. Can I make a building that provides power, or do I need to rely on waterwheels and windmills for that?</STRONG>
Building functions are completely hardcoded.
quote:
Originally posted by Duke 2.0:
<STRONG>6. Can I make constructions that require power(Like millstones) make things other than milled goods? With different power requirements?</STRONG>
Completely hardcoded.
quote:
Originally posted by Duke 2.0:
<STRONG>7. Is there any way of getting dwarves up and down without stairs or gravity? I hear flying makes dwarves paralyzed in fear, but is there a way to get them to not be afraid? Like flying up a one-tile wide tower?</STRONG>
Flying dwarves aren't actually afraid, it's just that they use by-land pathing to find a way to go somewhere, so if a dwarf accidentally flies up when wandering, he will be unable to path anywhere from empty space. The only reasonably reasonable way to have flying creatures path to the top of a tower is to have a secondary path open to that tower, by land.
quote:
Originally posted by Duke 2.0:
<STRONG>8. Can I make a sessile animal that can be hauled? You know, like an animal that is basically just a hunk of meat that grows into maturity in a few weeks.</STRONG>
Even IMMOBILE_LAND aquatic creatures aren't completely immobile and crawl around slowly. If you're ok with that, however, I guess it's simple.
quote:
Originally posted by Duke 2.0:
<STRONG>9. How do I get things to melt like ice? Unless that's hard-coded.</STRONG>
MELTING_POINT:10000 on any material you need. If you want a living thing to melt, have it be made of that material via the MATERIAL: tag.
quote:
Originally posted by Duke 2.0:
<STRONG>10. can I change the graphics of shots being fired, or will shots always be straight lines?</STRONG>
Shots are always straight lines, but those lines are also taken from the tileset. You can change those, but I doubt you'll like the consequences.
quote:
Originally posted by Duke 2.0:
<STRONG>11. Can I make clothing resistant to fire?</STRONG>
Yep. Make a plant with [CLOTH_IGNITE_POINT:12500] and [CLOTH_HEATDAM_POINT:12500], or add those to any existing plant, then make clothing from that plant's thread.
quote:
Originally posted by Duke 2.0:
<STRONG>12. Can I make creatures that fire shots? You know, like spines?</STRONG>
No. Only firebreath/fireballs. You can make them a cave-dwelling entity with only ranged weapons and specific ammo though. But then they'll only appear in their caves.
quote:
Originally posted by Duke 2.0:
<STRONG>13. When using reactions from animal parts(Mule skull for an example), can I make it so the resulting item does not have any resemblance to the original item? (Mule bone meal instead of regular bone meal.)</STRONG>
It's currently very hard to get a specific animal/plant material, because of a parser error that uses the third instead of the fourth parameter to point to the material source. You have to explicitly specify stuff you want to get, so if you want just "shell", you can have that.
quote:
Originally posted by Duke 2.0:
<STRONG>Also, while this has no real use in modding, but I would like a support and cave-in clarification:
1. Do cave-ins from a single tile cause the suction effect? You know, whoever is standing near the cave-in is pulled down into the resulting pit.
2. Do supports grant support sideways?
3. If a wall is built beneath a floor tile, will it be granted support from that floor tile?</STRONG>
Any cave-in has the suction effect. Sometimes it is noticeable, sometimes not, it's kinda like flows.
Not sure about the supports, but last time I tested, I think they didn't.
A wall built under a floor tile... I think it will remain where it is even if you build it off bridge over a chasm.