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Author Topic: Untelligent's Random Crap Mod  (Read 1829 times)

Untelligent

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Untelligent's Random Crap Mod
« on: March 26, 2008, 03:22:00 pm »

v 1.1.1

Older versions upon request.

To use this mod, replace your Objects folder with the one contained in this .zip file.

v1.1 doesn't have as much new stuff as I wanted, but I felt like I needed to update this...

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This is some stuff I threw together. General features include:

-2 new races
-21 new creatures
-Uranium (unfinished)
-Bronze and Iron tweaked a bit

----------------------------------
Changelog:

v1.1.1:

-The aforementioned "uranium-related easter egg" actually requires uranium now

v1.1:

-removed zippers from Haunted Pants creatures
-tweaked GRS and Fell Dragons a bit
-Goblin and Luftoden caravans (should) no longer arrive at the same time while playing as Monoliths
-added creatures: holy carp, grue, firebird, white riptides, sunder flayls, frost flayls, waste flayls
-tweaked an existing easter egg a bit
-added new feature to riptide and white riptide "products"
-added a uranium-related easter egg

----------------------------------

Spotlight Creatures and Features: v1.1


Flayls

(From an article in the Urist Advocate, the Kingdom's official newspaper :)
There have always been tales of dubious struggles with Giant Cave Spiders, Skeletal Elephants, Carp, and other dangerous beasts floating around the taverns, but several less-than-reliable reports of a previously undiscovered, rarely seen, but very dangerous creature have surfaced recently. "It had four huge, squirming tentacles with big'ol claws at the tips," says Moldath Erongugath, a local drunk, "And a mouth like a gaping, tooth-filled pit. Damn near shat my pants." Moldath was recently discovered hanging upside-down from a rope tied to the rafters of an abandoned fortress some thirty miles south of the famed outpost-turned-capital Nist Akath, and is believed to owe an enormous sum of gold to the local Dwarven Mafia.

Grues
If you see one of these things heading towards your fortress, lock the doors, raise the bridges, batten the hatches, hide the women and children, get to the emergency bunkers, and hope it gets bored of waiting around and looks for another fortress to terrorize. These deadly beasts, though not large, are almost impervious to every form of attack imaginable, including magma floods, drowning pits, war carp, and even cage traps


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The To-do List (will probably add to this later)

-add more uses for Uranium products (detonating smelters, mini-nuke launchers?)
-More ores of Uranium?
-HIDDEN FUN FEATURES
-more creatures, in particular Good and Benign nasties so the Evil regions don't hog all the fun
-make Monoliths more interesting to play as

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Known Issues and Bugs

-Monolith trading is a bit buggy (they weren't meant to trade with each other, but sometimes they pull horses out of their marble asses and ride them to your fort; sometimes a diplomat will show up without traders, despite the fact that their raws have no mention of a diplomat at all... I suppose there's a lot of hardcoded crap that deals with this sort of thing)
-The pants dropped by the Haunted Pants creatures are all size seven, i.e. do not fit either playable Fortress race.
-I apologize if the "tabs" in some of the files seem a bit erratic, I think my text editor did that.

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Things That I Have Yet to Test

-Whether the new civs siege Dwarfs
-Whether the good civs siege Monoliths
-Anything pertaining to Uranium

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Questions? Comments? Flames? Bug reports? Feel free to post them here.

[ March 30, 2008: Message edited by: Untelligent ]

[ April 20, 2008: Message edited by: Untelligent ]

[ April 20, 2008: Message edited by: Untelligent ]

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Metal Chao

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Re: Untelligent's Random Crap Mod
« Reply #1 on: March 27, 2008, 04:40:00 pm »

Haunted Pants?
GIANT Haunted Pants?

HAUNTED PANTS MEN?

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Untelligent

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Re: Untelligent's Random Crap Mod
« Reply #2 on: March 27, 2008, 05:42:00 pm »

Alright, I admit, that was a bit stupid.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

umiman

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Re: Untelligent's Random Crap Mod
« Reply #3 on: March 27, 2008, 08:50:00 pm »

Mmm... why did you include all the old files that everyone already have?

edit: zippers...?

[ March 27, 2008: Message edited by: umiman ]

Janus

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Re: Untelligent's Random Crap Mod
« Reply #4 on: March 28, 2008, 01:18:00 am »

quote:
Originally posted by Untelligent:
<STRONG>For some reason, I can't get the DF File Depot to work</STRONG>

What problem are you having? Also, what browser are you using?

Feel free to use the contact form on the site, as this is a bit off-topic from discussion of your mod.

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The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
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Jurassiced

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Re: Untelligent's Random Crap Mod
« Reply #5 on: March 28, 2008, 12:22:00 pm »

old school D&D monsters that what im talking about oraw on ur part man ima edit out dwarf and replace with monliths ty =p

[ March 28, 2008: Message edited by: jurassiced ]

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Untelligent

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Re: Untelligent's Random Crap Mod
« Reply #6 on: March 29, 2008, 05:56:00 pm »

quote:
Originally posted by umiman:
<STRONG>Mmm... why did you include all the old files that everyone already have?

edit: zippers...?

[ March 27, 2008: Message edited by: umiman ]</STRONG>


I figured that it would be easier to just replace the entire object folder rather than being given a handful of files and adding every entry.

And yes, pants have zippers. Now that I think of it, did pants have zippers in medieval times? I wasn't really sure when I was making those things...

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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

puke

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Re: Untelligent's Random Crap Mod
« Reply #7 on: March 29, 2008, 06:05:00 pm »

decidedly not.  you were RICH if you had a BUTTON.
http://inventors.about.com/library/weekly/aa082497.htm
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Untelligent

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Re: Untelligent's Random Crap Mod
« Reply #8 on: March 30, 2008, 12:48:00 pm »

Alright, I'll take out the zippers in the next release then.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Sithlordz

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Re: Untelligent's Random Crap Mod
« Reply #9 on: April 03, 2008, 05:12:00 am »

Dwarven mini nuke launchers. Kekekekeke.
Also, giant haunted pants. Kekekekekekekekekekekeke.

[ April 03, 2008: Message edited by: Sithlordz ]

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Untelligent

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Re: Untelligent's Random Crap Mod
« Reply #10 on: April 20, 2008, 11:52:00 am »

Bump for crappy update for my crappy mod.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.