quote:
Originally posted by Kagus:
<STRONG>Turtles will also appear to be gems, along with bituminous coal. Highwood trees will become mugs. Rope reeds and whip vines will be wafts of steam.Screw pumps will cycle between barrels and food (that should be fun to see), and stingrays will appear to be levers.
All in all, not bad. And it still looks quite nice.
</STRONG>
Yeah lol cant be helped, its a choice between one graphic, or the other, or a normal text character. Until toady revamps the graphics, gotta deal with this.
Id rather be able to see barrels in my stock pile, then a part of a Screw Pump, Normally your going to have more barrels then siege pumps.
Also, Yes it is nice, but make sure you know what mike did originally, i don't want to be taking all the credit, i just did some edits ![Smiley :)](http://97.107.128.126/smf/Smileys/aaron/smiley.gif)
quote:
EDIT: He's talking about how you have isometric (I think that's the right word for this) objects in a top-down view, which can cause some perspective problems if you're picky about stuff like that. For instance, native DF walls will meet up perfectly with each other, whereas yours will be tilting off into the distance and not meeting up with the walls above or below (in the player's mind).
Yeah ok i understand completely what you mean now. I think.... :|
I was doing good understanding what you were saying up until "the walls above or below (in the player's mind)"
Then i got a bit lost :\
[ February 29, 2008: Message edited by: The-Moon ]