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Author Topic: Zoom to combat.  (Read 739 times)

Aquillion

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Zoom to combat.
« on: August 09, 2006, 01:53:00 am »

Is there any way to quickly zoom to the location of a fight that has interrupted one of your dwarves, preferably centered on the enemy causing the combat?  I keep getting combat interruptions early on and then being unable to pinpoint where they're coming from...  it reaches the point where my dwarves die without me ever knowing what's killed them.
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Toady One

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Re: Zoom to combat.
« Reply #1 on: August 09, 2006, 02:04:00 am »

And a lot of those are kind of non-starters, like a dwarf being scared by a deer.  The game will zoom to ambushes right now, but not to the other fights.  Maybe the best you can currently hope for is using zoom creature from nit screen, but that doesn't really give a combat indicator.

I could try to catalogue the locations of things somehow, and tone down the job cancellation messages for animal activity.  Or tone down the animal activity quite a bit in general...  getting attacked by 4 bears in the first spring is extreme.

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Grue

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Re: Zoom to combat.
« Reply #2 on: August 09, 2006, 03:31:00 am »

Also, when a dwarf is hunting a pack of animals it gets constantly interrupted by combat and cannot carry the corpses back home. It carries only the last corpse. Is there a way to order dwarves to carry other corpses?
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Aquillion

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Re: Zoom to combat.
« Reply #3 on: August 09, 2006, 04:27:00 am »

It would probably be a good idea to tone down animal attacks in settlements that aren't near particularly evil areas.  Strangely aggressive beasts would make sense for a settlement on the doorstep of the Bad Dark Mountain or somesuch place, but elsewhere you wouldn't expect them to be a major threat to a settlement beyond the occasional rabid creature or problems with desperate packs of wolves during a famine and so forth.

I lost a dwarf to a raccoon.  A raccoon.

A named raccoon.

The raccoon got a line in the legend record.

It was longer than the one for the dwarf in question.

Granted, the raccoon accomplished more than that dwarf.  But still.

[ August 09, 2006: Message edited by: Aquillion ]

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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Toady One

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Re: Zoom to combat.
« Reply #4 on: August 09, 2006, 04:37:00 am »

Corpse carrying is very bad -- the "return kill" job is pretty awful, though the interrupted by combat message for it is a fairly new misadventure.  Butcher shops will automatically set up a job, but not for far away corpses in the wilds.  In general, sometimes there's an item, of any kind, just sitting around some place and you really want to handle it, but it just sits there.  It seems like there ought to be more control along these lines, in some way.

Raccoons are almost as notorious as...  the deer used to be.  Deer were a major threat at one point, maybe they still are.  I think when I get around to the height comparison combat req it'll be a bit more pleasant.  Right now the little things can leap for the throat and tear it out and so on.  Although, in real life, I had a raccoon by a dumpster growl at me once, and then it took a step toward me.  I gave it space.

I'm going to play with the large predator vs. "savagery" field pretty soon.  Right now, it seems to be picking predators without respecting it.  If you are in a "calm" area, you shouldn't be getting grizz'd all the time.  If you pick "untamed wilds", you should expect these things.  However, it all seems to be the same now, roughly.

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Gedsaro

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Re: Zoom to combat.
« Reply #5 on: August 09, 2006, 01:04:00 pm »

Yes, good old raccoons... A mob of them killed my hunting dog a while back. Also every once in a while the Raccoons seem to have a family outting  at my fort, they steal my rat leather cap and run off while every one in my fort franticly runs for a weapon to chase the little bastards doen with!   :p
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