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Author Topic: Allow other size text tilesheets / make text look good.  (Read 381 times)

jecowa

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Allow other size text tilesheets / make text look good.
« on: September 14, 2024, 10:53:20 pm »

The game requires an 8x12 text tilesheet to function properly, but it's having to upscale that to use it, which looks bad.

If you use a larger tileset that doesn't need upscaling, the mini map doesn't work quite right.

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Quietust

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Re: Allow other size text tilesheets / make text look good.
« Reply #1 on: September 15, 2024, 08:33:29 am »

The game requires an 8x12 text tilesheet to function properly, but it's having to upscale that to use it, which looks bad.

If you use a larger tileset that doesn't need upscaling, the mini map doesn't work quite right.



If the game looks like that, you might have something misconfigured - the text isn't supposed to look blocky like that at all unless you're running in Classic ASCII mode and are using a custom zoom level (via Ctrl+Scrollwheel).
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jecowa

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Re: Allow other size text tilesheets / make text look good.
« Reply #2 on: September 15, 2024, 12:35:06 pm »

I switched to nearest-neighbor upscaling earlier to make the graphics sharper while zoomed out.

There's also an option in the settings to disable "Scale interface to fit grid height/width" that will prevent the upscaling of the UI. Or for a 1080p display, you can change the "170" and "64" to "120" and "80" for desired grid width/height.

UI with UI scaling disabled:


The lanczos3 scaling looks okay on text.

UI with lanczos3 upscaling:


I still wish other-sized tilesets worked.
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