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Author Topic: Role Gacha, or A Very Silly Premise (not actually a game) (post your ideas!)  (Read 10925 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Recognized Minotaur (town)
(Auto) That Guy: Your role name is publicly revealed at the start of the game.
(Night) Demolish [target]: Charge your target. If your target is changed, you slam into a wall, causing this action to fail and you to lose your vote the next day. This action cannot be roleblocked. You slam into your target and stun them, roleblocking them and disabling one of their abilities at random for one Cycle.
(1-Shot, Night) Labyrinth [target]: All players other than you are randomized this Night. You unstoppably kill your target.

Honorable Swordsman (mafia)
(Night) Challenge [target]: If your target possesses a kill action, they use it on you tonight instead of their intended action. If this occurs, you also kill your target. Your kill resolves first, and if it succeeds, theirs does not resolve. This does not count as a mafiakill.
(Auto) Bushido: You alignment inspect as town.

Flamboyant Peacock (cult)
(Wincon): You win when the majority of living players are Featherbound. You count as being Featherbound for this win condition.
(Auto) Plumage I:
I: This ability advances one stage at the start of each Day. Not-yet reached stages have no effect.
II: Your role name is publicly revealed.
III: Any player that acts on you and does not yet have the Featherdazed status gains it. Your action targets during the Night are publicly revealed at the start of each Day.
IV: You cannot be voted by Feathertranced and Featherbound players.
V: All living players other than you advance one stage in their Feather status. (Players without it gain Featherdazed, players with Featherdazed gain Feathertranced, players with Feathertranced gain Featherbound, players with Featherbound have it become permanently unremovable)
(Night) Dance of the Peacock [target1][target2]: Both your targets advance one stage in their Feather status, as detailed in Plumage V. If either of them target you with an action this Night, they are roleblocked and advance another stage.

Quote from: Info
(Status) Featherdazed: You have a 50% chance to be randomized when you target the player with the Flamboyant Peacock role. If you do not act on that player and are not targeted by them for a full Cycle, you lose this status.
(Status) Feathertranced: Unknown. If you do not act on the Flamboyant Peacock and are not targeted by them for a full Cycle, you lose this status. [The player with the Flamboyant Peacock role chooses your night action targets, but not your actions. That player also learns your intended target(s) for your action(s).]
(Status) Featherbound: Your wincon is changed to the Flamboyant Peacock's win condition, if you are town. Otherwise, the Flamboyant Peacock receives all game PMs sent to you from the mod as copies, learns your complete role, and may choose your night actions and their targets (these choices override your own). If you do not act on the Flamboyant Peacock and are not targeted by them for a full Cycle, this status degrades to Feathertranced.


Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Forest Ranger (town)
(Night) Woodswalk [target]: You follow your target through the forests, and watch their tracks from afar. You learn which player or players your target visited this Night. If they visited nobody, you also learn which players visited them this Night.
(1-Shot, Night) Hobbling Arrow [target]: As the old parable goes, an adventurer cannot survive an arrow to the knee. You roleblock your target and grant them 1 Wound.

Quote from: Info
Wound: A player that receives a Wound while they already possess their maximum number of Wounds is killed.

Insidious Liar (mafia)
(Night) Don't Trust Your Eyes [target]: They'll heed your words more than their own eyes. Your target's alignment inspection results are inverted - if they receive a town result, it becomes a mafia result, if they receive a mafia result, it becomes a town result.
(Free, Night) Dark Whispers [target][choice]: An echoed voice, too easy to hear. Dictate a message to the moderator. Your target will receive the message this Night. Choose a player, investigative actions used this Night will behave as if your chosen player visited your target, and you did not.

Runesmith Bomber (serial killer)
(Night) Tinkering [self]: Your passion for magic has become explosive. Choose two Rune Bomb abilities from your Reference, and add them to your role. You may use this as a Free action, but in exchange you may only choose one ability. Once a Rune Bomb has been selected it may not be selected again. You may not select Apocalyptic Rune Bomb until this action has already been used at least twice.
(Auto) Explosives Cache: Your legacy is volatile, and may lead to the doom of all. When you die, distribute all remaining Rune Bomb abilities within your role among random living players.

Quote from: Reference
(1-Shot, Night) Ignition Rune Bomb [target]: A bomb that unleashes a wave of cursed fire. This ability is destroyed after being used. Your target and every player other than yourself visiting them this Night receive 1 Wound each, and a random ability from each of their roles is scorched with cursed flame, Disabling it.
(1-Shot, Night) Frost Rune Bomb [target]: A bomb that unleashes an area of icy frost. This ability is destroyed after being used. Your target and every player other than yourself visiting them this Night receive 1 Wound each, and are roleblocked the next Night.
(1-Shot, Night) Poison Rune Bomb [target]: A bomb that intoxicates and ruptures life. This ability is destroyed after being used. Your target gains the Poisoned status.
(1-Shot, Night) Chaos Rune Bomb [target]: A bomb that forces all possibilities into existence. Your target uses every action they possess on random targets, and their targets receive 1 Wound each. They do not gain awareness of the actions they were forced to use, but any shots are not expended.
(1-Shot, Night) Shocking Rune Bomb [target]: A bomb that unleashes devastating electrical energy. Your target receives 2 Wounds, and self-targets with all single-target actions they use this Night.
(1-Shot, Night) Apocalyptic Rune Bomb [target]: The world is sundered apart, and ash falls from the sky. This bomb spells doom. The next Night, your target and every player visiting them that Night and every player visiting those visitors that Night are killed. If you die before the next Night, this effect is prevented.

(Status) Poisoned: Your lungs rot within you. You receive 1 Wound at the start of each Day, and your Auto abilities are Disabled until this Status is removed.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Magma Mater

  • Bay Watcher
  • Stray Cat cancels hunt vermin: seeking infant.
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Dead Man Walking (town)
(Passive) Death Row: You're slated for execution this afternoon... You will be lynched at the end of the day. This replaces the usual lynch for the day.
(Passive) Rat: ... unless you can prove yourself useful. At the end of the day, if you are voting for mafia, Death Row will be applied to them this day instead of to yourself. You still retain the ability.
(Night) Backstab: If you can get us a big enough prize, we'll let you off the hook. If your target is mafia, transfer Death Row to them.

Pharmaceutical Salesman (mafia)
(Night) Opioids: They'll take away the pain, for a night. Your target will be protected from kills tonight. The following night, they may not be protected.
(Night) Amphetamines: They'll get you going, for a night. Your target cannot be blocked or redirected tonight. The following night, they will be roleblocked.
(Passive) Withdrawal: It'll take a while to get back to normal. The following night after you die, all of the players you previously targeted are immune to protection and are roleblocked.

Serial Killer's Mentor (sibling)
(Night, 1-Shot) Mentor: It's time to teach the tricks of the trade to another student. This ability cannot be stopped. You will open a private topic with your target. Your target will gain the following ability:
Quote from: reference
(Night) Kill: Your target will be killed.
(Wincon) You win if your mentee is alive at the end of the game, and has killed at least one other player.
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