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Author Topic: Modding graphics questions  (Read 913 times)

Kyubee

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Modding graphics questions
« on: July 07, 2024, 11:58:02 pm »

One: How do i add graphics to my mod? I have no clue and couldn't find any guides on a cursory wiki browsing.

Two: Are there any free-to use graphics that are relatively in-line with vanilla? I don't need anything fancy yet, and don't have the money to commission a professional spriter, but I don't want invisible corpses when having tiles turned on! It would be nice if placeholder graphics would just default to the ascii characters, like other ascii games with tiles, and even dwarf fortress back in the day.
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The litten is wandering around the dump now, occasionally exploding.

DPh Kraken

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Re: Modding graphics questions
« Reply #1 on: July 09, 2024, 12:49:47 am »

1. You'll need a graphics folder in your mod, with images, tile pages to load the images into the game, and graphics text files to tell the game how to use the tile page.
The Graphics is a pretty comprehensive guide to the modern graphics format, explains it better and more technically than I can. Reverse-engineering the vanilla files is also helpful, especially when looking at specific tokens or how items get recolored.

2. https://opengameart.org has lots of free sprites. If you've bought any bundles on https://itch.io, you might already have some (free or paid) assets in your library. "Roguelike" is a good search term which will cover a lot of similar grounds to DF content. I've been looking at the Dungeon Crawl Stone Soup tileset, which has a good variety of weapons and monsters that I could see working with the Premium artstyle with a recolor. The images from my mod releases are also available in the spirit of open modding (do check the credits file, it's not 100% my work).
(Agh, I've had to rewrite this five times after accidentally hitting the back input...)
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Language & symbolsMiscellanyGraphics resourcesPseudo-ASCII

Kyubee

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Re: Modding graphics questions
« Reply #2 on: July 09, 2024, 06:04:07 am »

Thank ya, i've opted to make my own janky sprites for now, but I still appreciate the guide link!
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My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.