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Author Topic: Community resource: Individual layer graphics  (Read 1560 times)

DPh Kraken

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Community resource: Individual layer graphics
« on: April 25, 2024, 02:08:14 pm »

I've had to make these files myself anyways a bunch of times, so I wanted to make a repository for split-up layer graphics, as well as a few templates for setting up large images.

https://github.com/ATP-Kraken/DF-layered-graphics-examples/tree/main

Usage instructions for unit graphics:
Place all files for the race you want to modify in your mod's /graphics/ folder. If you're loading this before vanilla_creatures_graphics, include tile_page_bonepile. Then add all the relevant images from vanilla (not included in the repo due to license purposes) to your /graphics/images/ folder.
If you wanted to overwrite* dwarves by loading your graphics before vanilla, your files would look like this:
Code: [Select]
/graphics/graphics_dwarf_corpse.txt
/graphics/graphics_dwarf_layered.txt
/graphics/tile_page_bonepile.txt
/graphics/tile_page_dwarf.txt
/graphics/images/bone_pile.png
/graphics/images/dwarf_armor.png
/graphics/images/dwarf_body.png
/graphics/images/dwarf_body_corpse
/graphics/images/dwarf_body_special.png
/graphics/images/dwarf_clothes.png
/graphics/images/dwarf_hair_corpse.png
/graphics/images/dwarf_hair_curly.png
/graphics/images/dwarf_hair_straight.png
/graphics/images/dwarf_wieldables.png

* Sort of. I don't quite understand how things are modified, but it's common practice to load layer edits before vanilla.
« Last Edit: May 23, 2024, 11:40:18 am by DPh Kraken »
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Eric Blank

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Re: Community resource: Individual layer graphics
« Reply #1 on: May 21, 2024, 01:47:00 am »

Saw the mod on the workshop. I wasn't aware that layer graphics in general accepted colors from materials yet, I thought it only applied to portraits! I'll definitely be using that to make my life easier, having to think about making a bunch of layered graphics for equipment.
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