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Author Topic: Generic Arms Race, Blue Faction - Design Phase, 0001  (Read 4165 times)

Jerick

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Re: Generic Arms Race, Blue Faction - Design Phase, 0001
« Reply #75 on: March 11, 2024, 12:00:31 pm »

No that's not the worry. We can always make a design to make us able to support more mercs. That's not a problem. Capacity is not the issue. The issue is that bad rolls on the negotiation rolls are stated to be something that can piss off the menagerie keepers.
Quote from: from the rules
Failure may aggravate the relevant Mercenary faction, making Mercenary Requests to them temporarily impossible, or having far worse consequences.
What we're worried is about flubbing the roll and making them not want to deal with us for several turns (or possibly attack us if we roll really poorly). We don't want to anger the zoo keepers.
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TricMagic

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Re: Generic Arms Race, Blue Faction - Design Phase, 0001
« Reply #76 on: March 11, 2024, 12:03:34 pm »

No that's not the worry. We can always make a design to make us able to support more mercs. That's not a problem. Capacity is not the issue. The issue is that bad rolls on the negotiation rolls are stated to be something that can piss off the menagerie keepers.
Quote from: from the rules
Failure may aggravate the relevant Mercenary faction, making Mercenary Requests to them temporarily impossible, or having far worse consequences.
What we're worried is about flubbing the roll and making them not want to deal with us for several turns (or possibly attack us if we roll really poorly). We don't want to anger the zoo keepers.
If we anger them, we can just shift in a new merc group. And I went for something fairly generic for a reason.
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TricMagic

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Re: Generic Arms Race, Blue Faction - Design Phase, 0001
« Reply #77 on: March 11, 2024, 06:25:41 pm »

I'll also point out it's extremely likely red faction has no qualms, so we'd be going in with one less unit to our name.
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FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Generic Arms Race, Blue Faction - Design Phase, 0001
« Reply #78 on: March 11, 2024, 09:56:03 pm »

Fallacy never answered if we could cut contracts.

Okay, please explain what you mean exactly by 'cut contract'. I'm happy to answer reasonable questions.
If we've contracted a mercenary design, we have to feed it. I'm asking if, if we want another design but it would put us over the amount we can pay, can we cut loose a design we received.

At least for the Menagerie, once you've acquired a contract for a given creature, you do have to keep it. This may differ for other Mercenaries.

Exceptions:
-You can always Shift the Mercenary rules.
-Typically with a Single Deployment Usage, you can replace the creation of the Design if it is destroyed. A Single Deployment Menagerie mercenary would be a one-of-a-kind creature. You're not getting that back, so if it were to be killed, you would get the upkeep back. Of course, killing that one-of-a-kind creature deliberately or through negligence would probably piss the Menagerie off.
-It would be doable to command a diplomat construct to negotiate with the Menagerie in order to return creatures in your possession, ideally with some kind of incentive given in exchange.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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