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Author Topic: The Work - Life Itself  (Read 2858 times)

NJW2000

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Re: The Work - Life Itself
« Reply #30 on: April 27, 2023, 06:31:39 am »

In good time. I.e. a day or two.
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crazyabe

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Re: The Work - Life Itself
« Reply #31 on: April 27, 2023, 10:59:58 am »

(:thumbs up:)
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NJW2000

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Re: The Work - In the Beginning...
« Reply #32 on: May 01, 2023, 12:20:15 pm »

SEA GODS



Rather than bursts of explosive actions, there is only silence from one god. They are still.

One worldwright rests, slowly allowing their energies to recover. Not only does their potency fully restore, but reserves of explosive power are built up ready for the next stage of creation.


Spoiler: Plain English (click to show/hide)

The singing of the Mechanism is warped and reconfigured, new self-sustaining harmonies and resonances carrying information through the ethereal chains. The complexity of the tune is increased exponentially, until a sonic structure far beyond mere music has developed, capable of hearing, understanding, recording, remembering.

The Voice of the Worlds is indeed no god, and is indeed barely a being. It records and divulges information on material things and living beings eveywhere the Orrery and the Mechanism reach - everywhere but the Unseen and the realms hidden behind its mists. The Voice is audible whereever the Mechanism reaches, but only to those who understand the correct way to ask or listen, directing their attention slightly outside of physical space.




Instead, they sweep up the fine dust of metal and reforge it into titanic parts, creating a behemoth arachnid God Machine in the Unseen. The God Machine weaves around itself a cocoon of the waving fabric of the Unseen, hiding itself from view despite its titanic size and allowing it to work undisturbed as it walks between worlds via the Layers.
Insulated by the Unseen, the God Machine is protected from the Divine Language, but also if unable to make use of it. Instead it uses its size to move mountains and carve trenches and physically mold the worlds, all while remaining undetectable.
Its task is to nurture and protect life, and to terraform worlds to be habitable by organic organisms. As a mere mechanism, it shall not question or deviate from this task.


The Machine is no god but a mechanical construct, even further from sentience or divinity than the Voice. A machine miles high and dozens long, it crawls slowly across the surfaces of planets, clinging to a dense veil of mist and stranger substances drawn from the Unseen. When not creeping through space via the Ten Thousand Layers or foraying far from the central system through newly constructed realms of mist, it carves great valleys, huge mountains, nooks, crannies, volcanic vents and caves from the smooth surfaces of the planets, trapping what atmosphere it can on the surfaces of the worlds and preparing them for life.

While the majority of the life on these reshaped worlds originates from the bounty of the celestial waters, tiny animalcules from the Unseen are carried to the planets on the sides of the Machine, adding a stranger touch to the flora and fauna springing up throughout the universe.



Destroy life at random - except for such life as is capable of motion, cognition, or survival in conditions of extreme scarcity. Apply selective pressures so as to create beings that can traverse the divine clockwork and the interplanetary void.

Applying selective pressures to all of life is a tremendous task, exhausting even a worldwright, but their influence is felt through the better part of the cosmos. The tiny organisms of the ocean worlds produced by the celestial waters feed, grow, multiply and change. And every so often, one disappears. Perhaps it is a little slower than the others, a little more sedentary, a little more inclined to vegetative subsistence than its fellows. Perhaps, as aeons pass and the ocean fills with multitudes of living creatures, a little less talkative or adventurous.

The thinking creatures employ a multitude of different strategies for survival. Bathed in the nuturing blue light of the great star, the central system worlds throng with oceanic vegetation and various life forms feeding upon it and each other, many even crawling onto the land. Here, the descendants of the celestial waters compete and cross with the tiny animalcules of the Unseen, giving rise to odd, uncertain forms. Obeying the pressure to move between the worlds, some species stumble across the secret of the Ten Thousand Layers, and cross the worlds of the central system this way. Most are mere animals, but finally a herder race follows their beasts across, and roams the mists of the inner cosmos, even straying into the edges of the great Unseen. A quiet and secretive lot, altered by the overwhelming proximity to the unknowable, these nomads armour themselves closely against the harsh, strange and varied environments of the central system, roaming the mists in thick layers of leather and armour, their true forms unknown.

A little further out, the life formed on the dryer metal worlds in the wake of the Machine is a hardier kind than the central system. These worlds are less hospitable to life, and the huge variety of terrains and environments contain as many dangers as they do opportunities. Thinking beings arise here on land, descendants of the celestial waters. Some build vessels that can move on the sea or the sky. Working by analogy, a handful of such peoples construct vessels to sail the celestial waters, traversing the cosmic clockwork. For the most part however, the folk of these worlds are the standard mortal beings of the Work, living difficult and simple lives and harnessing no great divine power.

Finally, there are the depths of the small ocean worlds on the periphery of the universe, in waters older perhaps than even the Orrery itself, formed of material foreign to creation. There is little here to sustain life, and its early forms are tiny and starving. Cutthroat competition for always scarce resources leads to ruthessness and cunning, but real intelligence is seldom enough of an edge. Extraneous cereberal matter comes at a steep premium here, so little thought occurs at first. Out here, where even the Voice of the Worlds is quiet and barely audible, one thing only is capable of rewarding thought or allowing passage across the clockwork. After countless millenia of trial and failure, the creatures of the deep learn the divine script, and form the words for heat, food and light. They develop at whirlwind pace, discovering words to satisfy their hunger, loneliness, curiosity and rage. Tremendous creatures of unprecedented power swim, fight and mate beneath the cool surface of the oceans, until they have mastered the holy writing.

Beings rise from the dark waters, fins and hunting arms grasping at the unfamiliar void, crackling letters of the divine language whirling incandescent about them. These, at last, are the gods.



Breathing life into the curls of fire, the crafter of love creates the jinnah, fiery beings of smoke and spirit, set loose upon all the habitable worlds. Each jinn has a single unique soulmate somewhere in the universe to seek after, although they are not forbidden from other relations.

The jinn are created from fire and imbued with an absolute purpose - the discovery of the one unique being whose mind and soul is in perfect accord with theirs. Sleek and powerful creatures, twisting forms composed of smoke and flame, they dart about the cosmos with playful abandon, seeking love and amusement among mortals and fellow jinn.

Born from the fire of the divine language, however, the jinn are obedient to it more than any other creature. When the gods rise from the distant oceans, they call out with blazing sigils and the jinn are forced to answer, appearing when their names are written to obey the divine commands. Twisted from their true nature by this unwelcome servitude, many become beings of bitterness and cruel, bringing death and destruction to the mortal worlds.




The Work


Spoiler: The Cosmos (click to show/hide)

Spoiler: Its Phenomena (click to show/hide)

Spoiler: Its Inhabitants (click to show/hide)


The divine script no longer leaves trails of fire, but instead the shining letters formed by the gods cast deep and intricate shadows. The gods leave in their wake great volumes of icy brine floating in the void, while the Voice produces ceaseless whispers. Two more awkward materials are also in evidence: the paths of the Jinn across the worlds are marked by strange trails of twisting ash, while molten rock continues to pour from the wounds in the rock, its form shifting and warping with animate potential.

At this time, it is usual for worldwrights to create gifts for the greatest of the gods, artifacts of immense potential. Such gifts bestow on them the might and authority needed to rule over their particular sphere or dominion.
« Last Edit: May 01, 2023, 12:34:24 pm by NJW2000 »
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TricMagic

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Re: The Work - Life Itself
« Reply #33 on: May 01, 2023, 02:51:01 pm »

Quote
At this time, it is usual for worldwrights to create gifts for the greatest of the gods, artifacts of immense potential. Such gifts bestow on them the might and authority needed to rule over their particular sphere or dominion.
Not all are usual however. Strained, chained, downtroaden. Desire wars with slavery, and this Architect pulls free one of the Stakes of Starlight, and pulls froth the Molten Rock from deep below. The Ash is gathered from across the cosmos, and ground into a Divine Gunpowder with the Stake. And within this Divine Gunpowder is infused the Desire of the first Jinn, freedom, whimsy, and love untouched.

So made, it is used. The Divine Script faces the might of one who desired and embodied spontaneity, and under that might... BREAKS>
« Last Edit: May 01, 2023, 02:56:15 pm by TricMagic »
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Egan_BW

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Re: The Work - Life Itself
« Reply #34 on: May 01, 2023, 08:09:24 pm »

The gods will get on fine without further help. From finest Shadow and Whispers, they fit together odd contraptions strewn about the void and sea which allows those enlightened by the Voice in natural philosophy simpler access to the Layers; to traverse and to harness them. These Jump Points are distant from life-giving worlds, requiring a ship or similar means to access.
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crazyabe

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Re: The Work - Life Itself
« Reply #35 on: May 02, 2023, 01:37:59 am »

Spoiler: Beuracracy (click to show/hide)
Spoiler: Plain English (click to show/hide)
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Egan_BW

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Re: The Work - Life Itself
« Reply #36 on: May 02, 2023, 01:56:03 pm »

"If they're lacking now, they'll be lacking still with more power, old chap. Why do you believe that this race of arbitration will do its duty?"
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Whisperling

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Re: The Work - Life Itself
« Reply #37 on: May 03, 2023, 02:40:07 pm »

This one is fond of the gods, but to defend them is not its nature. It will only deign to change the shape of their destruction.

Freeze droplets of brine, preserving within them echoes of the true divine script. Scatter these comets across the universe - and if a few gods should happen to be trapped in them, so be it.
« Last Edit: May 03, 2023, 04:15:44 pm by Whisperling »
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Maximum Spin

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Re: The Work - Life Itself
« Reply #38 on: May 03, 2023, 03:22:29 pm »

Quenching a dollop of molten rock in the cold brine, the last artisan forges an Obsidian Heart, glowing with internal warmth, granting the power to command desire itself to any who would be strong enough to replace his own heart therewith. It is only a minor drawback that, by its nature, it calls out in subtle ways to those who would desire to take it.
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crazyabe

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Re: The Work - Life Itself
« Reply #39 on: May 08, 2023, 02:15:30 am »

((Poke))
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NJW2000

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Re: The Work - Life Itself
« Reply #40 on: March 24, 2024, 03:29:57 pm »

THE ORDER OF THINGS



Quote
At this time, it is usual for worldwrights to create gifts for the greatest of the gods, artifacts of immense potential. Such gifts bestow on them the might and authority needed to rule over their particular sphere or dominion.
Not all are usual however. Strained, chained, downtroaden. Desire wars with slavery, and this Architect pulls free one of the Stakes of Starlight, and pulls froth the Molten Rock from deep below. The Ash is gathered from across the cosmos, and ground into a Divine Gunpowder with the Stake. And within this Divine Gunpowder is infused the Desire of the first Jinn, freedom, whimsy, and love untouched.

So made, it is used. The Divine Script faces the might of one who desired and embodied spontaneity, and under that might... BREAKS>
The use of so many aspects of reality in one act of creation is seldom advisable. In any case, the discharge of molten rock is taken and shaped by another worldwright before the detonation can occur. Only the ashy trails of the Djinn and a scattering of lesser substances are used in the painstaking creation of a powerful explosive. The resulting powder is hurled into the first of the Jiin. The resulting detonation is audible throughout the Work, and lines of flame snake across the cosmos, the Orrery glowing with heat at their touch.

Unmaking an earlier part of the world with lesser materials than those used in its creation is, with certain exceptions, beyond the skill of even these worldwrights. Nonetheless, the destruction succeeds in part - the names of the Jinn are erased, unwritten from the lightning script as the sparks are blown away or smothered in ash. Freed from their origins as fiery imprints of the divine word, their nature as beings of flame and desire asserts itself yet more strongly. The majority of them unite with their destined other, choosing to dwell in the rapturous heat of the red constellation, two-headed, two-bodied creatures of flickering fire.

The Jinn are more varied in character from their enslavement and emancipation, and some find no longer find the calling to their soulmate as pressing, instead pursuing other agendas or wandering the universe alone.


The gods will get on fine without further help. From finest Shadow and Whispers, they fit together odd contraptions strewn about the void and sea which allows those enlightened by the Voice in natural philosophy simpler access to the Layers; to traverse and to harness them. These Jump Points are distant from life-giving worlds, requiring a ship or similar means to access.
Another worldwright has taken the shadows, but the whispers of the Voice are sufficient to create harmonic contraptions, aural devices arising from the vibrations of the Mechanism. At certain points deep in the empty spaces of the Orrery or the darkness of the oceans, those capable of communicating with the Voice offers temporary access to the Layers, corridors of mist stretching into the farthest reaches of the universe.

The spacefaring mortal races waste no time in discovering these Jump Points, and contact is made with the Nomads. Ideas and bodies move both ways. While the life-filled worlds of the central system appear strange and mercurial to the mortal races, deeply influenced as they are by the Unseen, many make pilgrimage to the great blue star, origin of the celestial waters and a wellspring of immense power. A handful of mortals, braver still, approach the Unseen, although such research is perilous and seldom popular.

For their own part, the Nomads appear to grasp some aspects of the traversal mortals practice to reach the Jump Points, and set out across the cosmos on uncertain errands of their own.


Spoiler: Plain English (click to show/hide)
A diverse group of creatures are gathered and assigned a new place in the Work, creating a new order of beings drawn together by the writing of the Book of Arbitration. At first, the shadows shy from one another, finding the forms and minds of their fellows bizzare and terrifying. Gradually, however, an accord is reached, and a new manner of thinking established, blending the ideas of men, beasts and gods with the impartial stoicism of the already dead - fit for the moral arbiters of the universe.

The Arbitration Race are shadowy creatures, half in and out of death. They lack the solidity of mortals, the heat of the Jinn, the power of the gods or even the freedom of the Nomads, bound as they are to the pages of the Book, and unable to exert any great influence on the physical world.

The gods quickly discover this afterimage of the divine language, and consult the Arbitration race in their dealings and negotiations when a truly impartial judgement is required. Nomads are known to call upon the shades for advice in certain matters, although such advice is not always followed. A scattering of humans and Jinn likewise encounter the Race, but as of yet have little use for it.

At present, the Arbitration race has no power or demesne, and their counsel is seldom sought.

This one is fond of the gods, but to defend them is not its nature. It will only deign to change the shape of their destruction.

Freeze droplets of brine, preserving within them echoes of the true divine script. Scatter these comets across the universe - and if a few gods should happen to be trapped in them, so be it.

Freezing, or in other words, the destruction of information concerning the temperature and motion of tiny particles, falls well within the remit of this worldwright's activities. In this case, it is used to preserve and store language. Again, there is nothing unusual in this - the word not said often tells more than the one uttered.

Chunks of frozen brine are dispersed across the cosmos, sigils of the divine script preserved deep within them, lightning frozen in place in an act of astonishing artifice. What the various beings of the cosmos will do with these when they happen upon them remains to be seen.

Quenching a dollop of molten rock in the cold brine, the last artisan forges an Obsidian Heart, glowing with internal warmth, granting the power to command desire itself to any who would be strong enough to replace his own heart therewith. It is only a minor drawback that, by its nature, it calls out in subtle ways to those who would desire to take it.
The Obsidian Heart is forged from molten rock, a shining black organ of incredible power. The strongest of the gods are drawn to it, and fight over the prize among the dancing spheres, a whirling mass of scales and fins ripped and torn by teeth and spurs, illuminated by incandescent flashes of the divine script. Finally, only one remains, a wounded leviathan stretching across the face of a moon. It grips its flesh with hunting arms, widening a gash made by the strongest of its adversaries, and pulls its side apart to transplant the gift into the chill recesses of its innards.

The Lord of Desire chooses to dwell in the red constellation, where it speaks words of the divine language, and crackling glyphs pull away the blue starlight stakes holding down the writhing rock. It is joined by the two-headed Jinnah, beings of utterly consumated desire acting in perfect harmony with the dictates of the Heart.

Among all the other races of the universe, the influence of the Lord is felt most strongly by the gods, ravenous creatures of immense lust and appetite. While it seldom bothers to command them, the Lord of Desire also holds a great deal of sway over the mortal folk, and exerts some influence on the nomads and wandering Jinnah. Free from desire, the Arbitration Race shows the usual impartialty of the dead, and bends not at all to the call of the Heart.

The red burning star-stuff and molten rock of the Heavens reaches out incessantly to the surrounding celestial bodies, and the Lord feeds this insatiable desire, commanding the lesser gods to do the same. An order is imposed on the inhabitants of the Orrery. The gods take tribute from the worlds of the mortals or create it with with the divine language, and deliver trinkets, victuals, sacrifices and substances of all descriptions to the red glowing constellation under the direction of the Lord.






The Work


Spoiler: The Cosmos (click to show/hide)

Spoiler: Its Phenomena (click to show/hide)

Spoiler: Its Inhabitants (click to show/hide)



Parts of the Orrery glow white with heat from the explosive destruction of a part of the divine language, while fragments of lightning script dance across the cogs and wheels. Liquid metal seeps from the clockwork, altered by the electrical discharges into a divine alloy, a splendid and abundant material for this stage of creation.

An equally impressive substance is created in similar quantities as countless scales drift across the cosmos, torn from the gods as they fought over the Obsidian Heart. As smaller gods pick through the corpses after the battle or devour snacks of their choosing from the many worlds, the spaces between the spheres receive a fine scattering of bones.

After offering gifts to the gods, worldwrights generally create artifacts of lesser power for mortals and other orders of beings.



Spoiler: Note (click to show/hide)
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Maximum Spin

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Re: The Work - Life Itself
« Reply #41 on: March 25, 2024, 11:36:55 am »

From the bones of dead gods, the lovewright crafts an innumerable set of rings of power, each subtly different and unique, and scatters them throughout the inhabited and uninhabited universe, for the taking. The rings of power have this caveat: no ring can be used by the one who finds it, but each must be freely given or exchanged for another for its power to be unlocked.
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