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Author Topic: forestry zone  (Read 406 times)

wesleyb

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forestry zone
« on: February 04, 2024, 07:27:58 pm »

Most other games of this type allow the planting of trees and forestry so wood production is sustainable. While this is not needed in DF its not clear to a new player that the trees will regrow. Regrowth is also very slow. Allowing a player to create a forestry zone or orchid may help. Trampling saplings is the problem. The zone would mark each sapling as impassible and would exclude dwarves, tame animals and friendly visitors from walking on them. New saplings in the zone are flagged as impassible as they appear. It may increase growth rate slightly. The zones tool tip provides extra information on the regrowth process. The players can create hedge rows, mazes and groves by shaping the zone appropriately. The zone makes elves happy as long as no dwarf is seen in it.
This would communicate to a new player how DF does forestry and speeds the process of tree growth.   
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Bumber

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Re: forestry zone
« Reply #1 on: February 04, 2024, 08:19:19 pm »

The zone makes elves happy as long as no dwarf is seen in it.

Why?
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Telgin

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Re: forestry zone
« Reply #2 on: February 04, 2024, 11:47:09 pm »

Orchards are planned at least, and I would like to see that happen sooner than later, but I think there are some practical problems.  If DF sticks to realistic time scales then having to wait 5-10+ years for some fruit trees to bear fruit would be painful.

I don't think Toady would want to make trees grow faster arbitrarily in an orchard or forestry zone either, so there may not be much we could do about that short of mods.
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