its strange to me to describe what would be an excursion in aesthetic reproduction as a challenge.
as I understand it, dwarf fortress was created (at least partially) in response to stories similar to Durin's Song. so one could easily reproduce the specifically referenced material realities found in the lyrics.
The world was young, the mountains green,
The world was fair, the mountains tall,
A king he was on carven throne
In many-pillared halls of stone
With golden roof and silver floor,
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
There beryl, pearl, and opal pale,
And metal wrought like fishes' mail,
Buckler and corslet, axe and sword,
And shining spears were laid in hoard
Unwearied then were Durin's folk;
Beneath the mountains music woke:
The harpers harped, the minstrels sang,
And at the gates the trumpets rang.
The world is grey, the mountains old,
The forge's fire is ashen-cold;
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls;
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
But still the sunken stars appear
In dark and windless Mirrormere;
There lies his crown in water deep,
Till Durin wakes again from sleep.
1. create a world less than 100 years and appropriate biomes provide mountain meadows.
2. also, create that world with higher than average good biomes, elevation max = 400 with fewer than 20 erosion cycle counts to maintain height / crag propensity
3. have a king
4. construct a large, 5 z-level pillars in a wide room, at least 50 x 50.
5. fortress is paved / roofed with gold and silver metal bars
6. stonecrafting, masonry, metalworking, etc should provide constant work for at least 5 dwarves apiece
7. accumulate 100+ masterwork examples of each weapon type in a grand armory
8. have two taverns with keepers and three employed musicians each. have a set of entrance gates 5 z-levels tall
9. play this fortress for the next 1000 years until all that is left are goblins and necromancers. lower popcap to 1, emtomb a dwarf named 'Durin' who has also been turned into a vampire.
congrats , you've won!...
in truth, I'm not a fan of this extrapolation. it feels somehow disrespectful.
to meaningfully recreate this song in dwarf fortress would take a very thoughtful and sensitive approach. replicating the feeling of the poem rather than some list material goods. which, when referenced within the song, aren't even meant as these explicit objects but instead suggestive of a larger culture of craftwork and dwarven mastery...
i have seen a few examples of truly poetic play, in various community fortresses. where the player mixes roleplay with simulation and creates wonderous object that is sort of a poem in architecture. after all, fortresses are fairly static things in terms of place, and the player often acts more as a set designer, providing the stage upon which these dwarves perform.
so an emphasis on capturing the tone of Durin's song would mean creating a fortress that, when shown to other people, causes amazement in a literal sense. It would mean taking the simulation to its limits, building (against all odds) a metropolis of masterful production. It would mean creating and nurturing a dwarf to be worthy of the name 'Durin'.